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FloeyGh

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Everything posted by FloeyGh

  1. Not Work D:
  2. Not work
  3. [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: The following texture errors were found. [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: ================================================== [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: DOMAIN atomicswitch [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------------------------------- [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: domain atomicswitch is missing 8 textures [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: domain atomicswitch is missing a resource manager - it is probably a side-effect of automatic texture processing [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: ------------------------- [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain atomicswitch are: [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemLavaAgg.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemAtomicstone.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemClockDay.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemAtomicEssence.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemTorchStaff.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/blocks/BlockAtomiccus.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemClockNight.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/ItemWaterAgg.png [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: ------------------------- [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain atomicswitch [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: ================================================== [00:42:36] [Client thread/ERROR] [TEXTURE ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
  4. http://imgur.com/qGoNXcv,J45JA1f#0 and http://imgur.com/qGoNXcv,J45JA1f#1
  5. Hello Minecraft is not charging my textures Please Help me I use Forge 1395
  6. How then ?
  7. public class IWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { int xMin = chunkX << 4; int zMin = chunkZ << 4; int startX = xMin- random.nextInt(; int startZ = zMin - random.nextInt(; int tries = random.nextInt(2); for (int i = 0; i < tries; i++) { int x = startX + random.nextInt( - random.nextInt(; int z = startZ + random.nextInt( - random.nextInt(; int y = world.getHeightValue(x, z); if ((world.isAirBlock(x, y, z) || (world.getBlock(x, y, z) == Blocks.snow)) && Registry.blockSharpStone.canBlockStay(world, x, y, z)) { if (random.nextInt(50) > 1) continue; world.setBlock(x, y, z, Registry.blockSharpStone, 0, 0); } } } } is it ok ?
  8. public class IWorldGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { int xMin = chunkX << 4; int zMin = chunkZ << 4; int startX = xMin + random.nextInt(16); int startZ = zMin + random.nextInt(16); int tries = random.nextInt(2); for (int i = 0; i < tries; i++) { int x = startX + random.nextInt( - random.nextInt(; int z = startZ + random.nextInt( - random.nextInt(; int y = world.getHeightValue(x, z); if ((world.isAirBlock(x, y, z) || (world.getBlock(x, y, z) == Blocks.snow)) && Registry.blockSharpStone.canBlockStay(world, x, y, z)) { if (random.nextInt(50) > 1) continue; world.setBlock(x, y, z, Registry.blockSharpStone, 0, 0); } } } } For the code? 0.0
  9. Why ? D:
  10. Can't they just give me the right code? pls
  11. package com.Floey.Core; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import java.util.Random; public class IWorldGen extends WorldGenerator { @Override public boolean generate(World world, Random Random, int BlockX, int BlockY, int BlockZ) { for (int l = 0; l < 10; ++l) { int x = BlockX + Random.nextInt( - Random.nextInt(; int y = BlockY + Random.nextInt(4) - Random.nextInt(4); int z = BlockZ + Random.nextInt( - Random.nextInt(; if (world.isAirBlock(x, y, z)) { int l1 = 1 + Random.nextInt(Random.nextInt(1) + 1); for (int i2 = 0; i2 < l1; ++i2) { if (Registry.blockSharpStone.canBlockStay(world, x, y + i2, z)) { world.setBlock(x, y + i2, z, Registry.blockSharpStone, 0, 2); } } } } return true; } } but now
  12. no Idea
  13. Here is the code package com.Floey.IContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; public class IPlayer extends InventoryPlayer { public IPlayer(EntityPlayer entity) { super(entity); ItemStack[] mainInventory = new ItemStack[45]; } @Override public int getInventoryStackLimit() { return 250; } } Why does it not work ?
  14. package com.Floey.Core; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import java.util.Random; public class IWorldGen extends WorldGenerator { @Override public boolean generate(World Chunk, Random Random, int BlockX, int BlockY, int BlockZ) { for (int l = 0; l < 10; ++l) { int i1 = BlockX + Random.nextInt( - Random.nextInt(; int j1 = BlockY + Random.nextInt(4) - Random.nextInt(4); int k1 = BlockZ + Random.nextInt( - Random.nextInt(; if (Chunk.isAirBlock(i1, j1, k1)) { int l1 = 1 + Random.nextInt(Random.nextInt(1) + 1); for (int i2 = 0; i2 < l1; ++i2) { if (Registry.blockSharpStone.canBlockStay(Chunk, i1, j1 + i2, k1)) { Chunk.setBlock(i1, j1 + i2, k1, Registry.blockSharpStone, 0, 2); } } } } return true; } } Better ?
  15. I do not understand
  16. Thanks I would like my block in the world Spawns but I have no idea how to do it
  17. = 8 )
  18. package com.Floey.Core; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import java.util.Random; public class IWorldGen extends WorldGenerator { @Override public boolean generate(World p_76484_1_, Random p_76484_2_, int p_76484_3_, int p_76484_4_, int p_76484_5_) { for (int l = 0; l < 10; ++l) { int i1 = p_76484_3_ + p_76484_2_.nextInt[nobbc]([/nobbc] - p_76484_2_.nextInt[nobbc]([/nobbc]; int j1 = p_76484_4_ + p_76484_2_.nextInt(4) - p_76484_2_.nextInt(4); int k1 = p_76484_5_ + p_76484_2_.nextInt[nobbc]([/nobbc] - p_76484_2_.nextInt[nobbc]([/nobbc]; if (p_76484_1_.isAirBlock(i1, j1, k1)) { int l1 = 1 + p_76484_2_.nextInt(p_76484_2_.nextInt(1) + 1); for (int i2 = 0; i2 < l1; ++i2) { if (Registry.blockSharpStone.canBlockStay(p_76484_1_, i1, j1 + i2, k1)) { p_76484_1_.setBlock(i1, j1 + i2, k1, Registry.blockSharpStone, 0, 2); } } } } return true; } }
  19. Thx Thx
  20. protected boolean canPlaceBlockOn(Block BlockName) { return BlockName == Blocks.grass || BlockName == Blocks.dirt || BlockName == Blocks.sand; } I can put the block on stone :I
  21. I want that one because can not rely on stone
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