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CAJlO

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  1. Works like a charm! Big thanks! How I did it @SubscribeEvent public void onTick(PlayerTickEvent event) { if (event.phase == event.phase.END && !event.player.worldObj.isRemote && Math.random() <= 0.5) { event.player.addPotionEffect(new PotionEffect(ModPotions.illnessPotion.id, 20 * 120)); } }
  2. Okay. Imagine that player can become ill. Whenever he do whatever. Just a random function with a small % of it. How to make it call an effect? EDIT: Problem is here, sure 200%, what is change? @SubscribeEvent public void onUpdateEvent_Illness(LivingEvent.LivingUpdateEvent event) { EntityPlayer player; Entity entity = event.entityLiving; if (entity instanceof EntityPlayer) { player = (EntityPlayer) entity; } else { return; } if (player.getActivePotionEffect(ModPotions.undercoolingPotion) != null) if (Math.random() * 1000 > 995) { if (player.getActivePotionEffect(ModPotions.illnessPotion) == null) { //player.addPotionEffect(new PotionEffect(ModPotions.illnessPotion.id, 20 * 120)); //player.addPotionEffect((new PotionEffect(ModPotions.illnessPotion.getId(), 100, 1))); } } }
  3. make a video? when player mooving slower and cant change item in its hand?
  4. It is work... Not working illness potion... And I already understood about PlayerTick event Edit: I use isRemote == true because only client knows where player is. Server always talk that player in taiga and snowing is false.
  5. @SubscribeEvent public void onUpdateEvent_Chilblain(LivingEvent.LivingUpdateEvent event) { EntityPlayer player; Entity entity = event.entity; if(entity instanceof EntityPlayer){ player = (EntityPlayer) entity; } else { return; } ItemStack hand = player.getEquipmentInSlot(0); ItemStack helmet = player.getEquipmentInSlot(4); ItemStack chest = player.getEquipmentInSlot(3); ItemStack leggings = player.getEquipmentInSlot(2); ItemStack boots = player.getEquipmentInSlot(1); boolean biomeIsSnowable = false; if (player.getEntityWorld().isRemote == true) if (player.getEntityWorld().getBiomeGenForCoords(player.chunkCoordX, player.chunkCoordZ) .getEnableSnow() == true) { biomeIsSnowable = true; } if (biomeIsSnowable == true && (helmet == null || chest == null || leggings == null || boots == null) && !player.capabilities.isCreativeMode && player.isInWater() == true) { player.addPotionEffect(new PotionEffect(ModPotions.chilblainPotion.id, 20 * 120, 1)); player.addPotionEffect(new PotionEffect(ModPotions.chilblainPotion.id, 20 * 120, 1)); } } Used it in another effect, it works fine @SubscribeEvent public void onEntityUpdate4(LivingUpdateEvent event) { EntityPlayer player = null; Entity entity = event.entity; if (entity instanceof EntityPlayer) { player = (EntityPlayer) entity; } else { return; } if (player.isPotionActive(ModPotions.chilblainPotion) == true) { if (player.motionX != 0) { player.motionX = player.motionX * (0.5 / player.getActivePotionEffect(ModPotions.chilblainPotion).getAmplifier()); } if (player.motionZ != 0) { player.motionZ = player.motionZ * (0.5 / player.getActivePotionEffect(ModPotions.chilblainPotion).getAmplifier()); } if (player.isSwingInProgress = true) player.swingProgressInt = player.swingProgressInt / 2; if (player.getActivePotionEffect(ModPotions.chilblainPotion).getAmplifier() > 0) { if (chilblainHand < 0) chilblainHand = player.inventory.currentItem; player.inventory.currentItem = chilblainHand; } if (player.getActivePotionEffect(ModPotions.chilblainPotion) != null) if (player.getActivePotionEffect(ModPotions.chilblainPotion).getDuration() == 0) { chilblainHand = -1; player.removePotionEffect(ModPotions.chilblainPotion.id); return; } } }
  6. It is true, that I use 2 handlers 1st handler for making smth with players when they get effect, so as you said I no more need it, because there is a public void performEffect(EntityLivingBase p_76457_1_) making it 2nd handler is for to give a player that effect. For example - player not wearing full complect of wear and in snow biom? Than make him ill in 0.1%. Thats why I use 2nd handler and this 2nd handler is have a problem, because it gives effects on client side, so player health are not change and after log out effects disappears. Please, help me to give players effect just like it was done from console, so server could know that player get an effect.
  7. It was a 1st what I've tryed, but when I do worldIsRemote==false it like livingUpdate event never happens!
  8. I read some tutorials, and... is there any possible ways not to sand packets?
  9. I'm not sure if it works with blocks, but I did smth like this public static final void init() { Items.diamond_sword.setMaxDamage(500); Items.diamond_sword.setTextureName(Main.MODID + ":itemSwordSuperIron"); Items.diamond_sword.setUnlocalizedName("itemSwordSuperIron");
  10. Hello, The problem is, that when I try to deal damage with my custom effect, I don't loose any health, but in inventory icon exist. I think, it is because I call this effect on client side, when worldIsRemote==true, but I don't know any solution. BUT! When I used some different effects, not dealing any damage or regeneration, such as movements, it works fine. My Potion File package com.CAJlO.CAJlOsRealism.potion; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.ITextureObject; import net.minecraft.potion.Potion; import net.minecraft.util.ResourceLocation; public class PotionIllness extends Potion { public PotionIllness(int par1, boolean par2, int par3) { super(par1, par2, par3); } @Override public boolean isBadEffect() { return true; } /*public void performEffect(EntityLivingBase attacker, int strength) { super.performEffect(attacker, strength); { } }*/ public Potion setIconIndex(int par1, int par2) { super.setIconIndex(par1, par2); return (Potion) this; } @Override public int getStatusIconIndex() { ResourceLocation r = new ResourceLocation("cajlosrealism", "textures/gui/potions.png"); ITextureObject texture = Minecraft.getMinecraft().renderEngine.getTexture(r); Minecraft.getMinecraft().renderEngine.bindTexture(r); return super.getStatusIconIndex(); } } My ModPotions File package com.CAJlO.CAJlOsRealism.potion; import java.lang.reflect.Field; import java.lang.reflect.Modifier; import com.CAJlO.CAJlOsRealism.CommonProxy; import com.CAJlO.CAJlOsRealism.event.BlockHarvestingEventHandler; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import net.minecraft.potion.Potion; import net.minecraftforge.common.MinecraftForge; public final class ModPotions { public static Potion barefootPotion; public static Potion drowsinessPotion; public static Potion undercoolingPotion; public static Potion chilblainPotion; public static Potion illnessPotion; @EventHandler public static void preInit() { Potion[] potionTypes = null; for (Field f : Potion.class.getDeclaredFields()) { f.setAccessible(true); try { if (f.getName().equals("potionTypes") || f.getName().equals("field_76425_a")) { Field modfield = Field.class.getDeclaredField("modifiers"); modfield.setAccessible(true); modfield.setInt(f, f.getModifiers() & ~Modifier.FINAL); potionTypes = (Potion[])f.get(null); final Potion[] newPotionTypes = new Potion[256]; System.arraycopy(potionTypes, 0, newPotionTypes, 0, potionTypes.length); f.set(null, newPotionTypes); } } catch (Exception e) { System.err.println("Severe error, please report this to the mod author:"); System.err.println(e); } } MinecraftForge.EVENT_BUS.register(new NewPotionsEventHandler()); } } My handler method @SubscribeEvent public void onEntityUpdate(LivingUpdateEvent event) { if (event.entityLiving.isPotionActive(ModPotions.illnessPotion)) { if (event.entityLiving.worldObj.rand.nextInt(20) == 0) { event.entityLiving.attackEntityFrom(DamageSource.generic, 2); } } } My PlayerUpdate event call method @SubscribeEvent public void onUpdateEvent_Illness(LivingEvent.LivingUpdateEvent event) { EntityPlayer player; Entity entity = event.entityLiving; if (entity instanceof EntityPlayer) { player = (EntityPlayer) entity; } else { return; } if (player.getActivePotionEffect(ModPotions.undercoolingPotion) != null) if (Math.random() * 1000 > 995) { if (player.getActivePotionEffect(ModPotions.illnessPotion) == null) { player.addPotionEffect(new PotionEffect(ModPotions.illnessPotion.id, 20 * 120)); } } } } My strings from CommonProxy ModPotions.illnessPotion = (new PotionIllness(36, false, 0)).setIconIndex(5, 0).setPotionName("potion.illness"); EDIT: Forgot to say, when in game I write smth like /effect player 36 10 - it works fine and deal damage
  11. I want my block to change its texture for player, who equipped special helmet. How could I do this?
  12. Is there any way to increase hunger more than 20 like saturation do for health? I'm gonna use hunger as energy, so I need this.
  13. Sorry dude, I didn't make custom arrows yet, only arrow handler for vanilla ones.
  14. Please sorry me guys, you both are right with your code, both are working fine.
  15. Excuse me please, could you explain me this parameters? itemModifierUUID, "Bow modifier". The problem in first one, it has red underline in eclipse.

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