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QuantumLeaf7895

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Everything posted by QuantumLeaf7895

  1. That NullPointerException makes me think that either the proxy variable wasn't initialized, or the registerRenderThings() method doesn't exist. Another note -- did you use the @SidedProxy annotation correctly? It should look like this: (Do you use eclipse? If so, you can test minecraft without compiling -- Just click the arrow-in-green-circle symbol near the top left. Just make sure to put your textures in the eclipse directory in MCP, in the same location as they are in the src directory.)
  2. While yes, you can save additional data in blocks using tile entities, I'm not sure what you plan on 'extending' the metadata for. Importantly, blocks in your inventory do not have associated tile entities, meaning that all tile-entity data is lost when the block is harvested.
  3. Hi all, I've been having a strange bug: I have an item that overrides the onItemUseFirst method in the base Item class, and because it changes blocks in the minecraft world it has to be called both clientside and serverside. Through testing, I've determined that whenever it returns false, it appears to be invoked both clientside and serverside and works fine (barring the fact it's returning false when it really shouldn't, slightly unusual things happen with levers and buttons) but when it returns true, it is never called serverside at all. Notes on testing: What exactly causes this to happen?
  4. In MCP, the GasSystems package is located inside the common folder, containing the @Mod file and the GasSystems.common package which contains the TestItem file. . . I'm still quite a bit inexperienced with java -- how would I found out what package java is looking for? The error log only lists the package declared in the @Mod file, not where it's looking for that package.
  5. Hi All, I've been working on a mod, and have encountered an aggravating problem. My mod, written using eclipse 4.2, the 7.x branch of MCP on a Mac OSX 10.6.8 (with the default java SDK and python implementations) refuses to compile properly. While the mod runs perfectly inside eclipse, compiling, reobfuscating it and loading into a .minecraft folder with the latest version of forge properly installed (I checked by booting minecraft with a different mod loaded -- it worked fine) causes minecraft to crash, throwing a ClassNotFoundException related to the @Mod class -- Even when I remove literally every other class. The console error log looks like this: The minecraft error log looks like this: And GasSystems_v1 looks like this: What am I doing wrong? Incidentally, I (vaguely) remember a similar bug -- back in the 1.2.5 era, I would get a similar error thrown when the folder containing my mod had a different name from the mod_ class.
  6. Still not specific enough -- what exactly is this "Failure to Load"? Is an error screen (white center, blue border with error log)? If so, we need the error log. Does it get to the mojang screen and refuse to load from there? Does the game black-screen? And how did you install forge -- what program did you use to unarchive minecraft.jar? Is still a .jar archive, or has it become a folder (if so, rename it "minecraft.jar", and ignore any message from the computer saying not to)?
  7. Could you provide more details? What's the error log look like, or does minecraft freeze on the Mojang screen? Are you installing forge for Minecraft or for MCP? What minecraft version? What Minecraft Forge build? Mac, PC, Linux, or that computer they used in Bletchley Park?
  8. Hi all, I've been working on updating my mod to 1.3.2, but I've noticed something -- when running my mod in eclipse it works fine; bur after reobfuscation and placing it in .minecraft's mods folder, minecraft refuses to boot, with an error message complaining about a "ClassNotFoundException:quantumaddon.QuantumAddonV3" What causes it? The error log looks like this: In MCP, I've created a folder called 'quantumaddon' inside the Common folder, and placed all of my mod classes there -- even the client proxy. The start of QuantumAddonV3 looks like this: And I checked, the file QuantumAddonV3.class is inside the quantumaddon folder in the mods folder in the .minecraft folder. I'm using forge 4.1.1 build 251, and minecraft will run with other mods installed -- just not mine. And if it's important -- I'm running a mac.

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