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Hegemott

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  1. Yeah, I just was about to post that after messing around a bit and realizing that, just got it working too. It seems I'm not as good a programmer as I like to think I got everything working now, from GUI animations to custom recipes Thanks
  2. Oh, I forgot saying what my problem actually is . The game crashes when I open the blocks inventory (it worked before, just didn't do the GUI animations yet). I'm having an error in the Tile Entity code (or so at says) at the "if (this.tileIsolatedFurnace.isBurning())" line. It's still a nice idea to also change the way it shifts faces, I didn't like that part either, didn't play around with the changing faces.
  3. I'm currently working on a basic furnace upgrade item. Takes different fuels, smelts different items etc. While trying to get the furnace animations working, I got some issues in (I think) the initialization of my tileEntity. I've checked a few tutorials already but to no avail Does anyone have an idea? The game crashes when I open the blocks inventory (it worked before, just didn't do the GUI animations yet). I'm having an error in the Tile Entity code (or so at says) at the "if (this.tileIsolatedFurnace.isBurning())" line. Main Class: Gui handler Class: proxy class: Block class: container class: Tile Entity class: GUI class:

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