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Villain

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  1. Hmm, very strange. I definitely tried exactly the same version before and it didn't ask and it didn't work. I did clean and refresh my workspace between tries though, perhaps that helped.
  2. I managed to narrow down the problem to COFHCore alone. The kind folks over at #thermalexpansion on espernet advised me to try CCC, which I'd done several times but as they probably know more than I, I tried it again. This time, for unknown (possibly unholy) reasons, CCC threw up a box asking me to select 'MCP's conf dir'. A little googling got me to set that to %USER_HOME%/.gradle/caches/minecraft/net/minecraftforge/forge/FORGE_VERSION/unpacked/conf and all is golden. It's working just fine now.
  3. I've been trying this. I tried using latest dev version of the TE set of mods and it launched the game and then crashed once the mods downloaded their configs or whatever it is they do. I also tried with dev jars of the same version as those I'm using in my current play pack (just to ensure I had the right ones), with the same result.
  4. I've tried exactly this. Getting the API works just fine but not the other mods, even dev versions. With or without codechickencore. Perhaps I was using the wrong version of something. Could you please post a list of filenames for thermal expansion that definitely work so I can check if that's the problem?
  5. Wouldn't that then distribute their mod along with yours? That doesn't sound like a good idea.
  6. Yeah, wtf has been my general feelings about all this.
  7. Yeah, if I add them to forge/lib and run gradlew clean setupDecompWorkspace eclipse they are added to my build path just fine but indeed, not loaded into the game on testing.
  8. Having the same problems. See my post a few down from yours for a little info http://www.minecraftforge.net/forum/index.php/topic,29680.0.html
  9. Oh well that would explain a lot, however the errorlog is wildly different from mine.
  10. Thank you for your reply. With CodeChickenLib-1.7.10-1.1.3.134-dev in my forge/eclipse/mods folder, the game will launch just fine. However, when I add in any other mod, dev version or not, the game will still crash. For simplicities sake I've been trying to get NotEnoughItems-1.7.10-1.0.4.95 working but dev or universal versions both crash the game very quickly on launch with the following error log; http://pastebin.com/76QhJQYC It's worth nothing that ChickenBones' forum post links to CodeChikenLib, which it says is the new name for CodeChickenCore. The latest version of CCL (for 1.7.10) being CodeChickenLib-1.7.10-1.1.3.134-dev. However on his website for all the other downloads it's still called CodeChickenCore and the latest version is CodeChickenCore-1.7.10-1.0.5.37-dev. I tried both with exactly the same results.
  11. So here's my goals: [*]Add Redstone Flux API to my mod [*]Create an item that stores RF and uses it [*]Be able to test that item in my dev environment using a mod, in this case: Thermal Expansion After reading 30 different ways to do it that were all rather vague or descriptive in the wrong places I'm totally confused. Dropping mods into the forge/eclipse/mods folder doesn't work (they cause crashes). Adding them to forge/lib and re-running gradle commands adds them to my project (Which I don't think I want to do.. right?)... I'm totally lost. So can anyone shed any light? Push me in the right direction? Know of any up-to-date wikis or forum posts that would help? Thank you in advance.
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