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sosoh

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  1. Well the item disappear and nothing is put in my custom inv' .. Do you want my source code for testing?
  2. I check if he is full, and if he is, my inv' start to be fill.
  3. http://pastebin.com/QmrxFqSM & http://pastebin.com/vf29ctvP
  4. Do you have a code balise ? And there is the code: http://pastebin.com/R8haLqXw
  5. Oh yeah, I always that mistakes, so my inv is a 21 slot inv and when i stand throught an item with my inventory player full, the item doesnt go in ly new inv'
  6. Like that: public static final int INV_SIZE = 21; I put 21 'cause if I put 20, I have got: [22:34:19] [server thread/ERROR] [FML]: Exception caught during firing event cpw.mods.fml.common.gameevent.TickEvent$PlayerTickEvent@2a4458e2: java.lang.ArrayIndexOutOfBoundsException: 20 at com.google.kujaff42530.moddofus.inventoryPlayer.MinefusInventoryPlayer.getStackInSlot(MinefusInventoryPlayer.java:39) ~[MinefusInventoryPlayer.class:?] It doesn't work with 21
  7. I've change that line, but I meant, on my container class, I've only put 20 times this line: this.addSlotToContainer(new Slot(inventoryMinefus, 9, 152, 119)); (and i ve changed the slot id for each slot), well so do you know how to fix it ?
  8. I've uptdate my code: http://pastebin.com/hDVKkPH7, it does that: [21:40:22] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:96]: Event Works! [21:40:22] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:102]: first Slot empty player inv:-1 [21:40:22] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:106]: first Slot empty minefus inv:63 [21:40:22] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:110]: item nameGrass Block It write 63 has the first empty slot but my container goes to 20 at max, so I don't understand.. (I'm french so sorry for my english)
  9. It came from this: public final MinefusInventoryPlayer minefusInventory = new MinefusInventoryPlayer(); and there is my class http://pastebin.com/Bn02Ed81
  10. Well, I've made changes my new code: http://pastebin.com/5A1DrHK7 but it doesn't work: my logs: [20:44:54] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:96]: Event Works! [20:44:54] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:101]: first Slot empty player inv:-1 [20:44:54] [server thread/INFO] [sTDOUT]: [com.google.kujaff42530.moddofus.eventHandlers.MinefusEventHandler:itemPickedUp:105]:first Slot empty minefus inv:-1
  11. Ok thanks ! I've make the changes, my new code: http://pastebin.com/PJjkJukT
  12. Hi, I've tried to put automatically the items which I want to pick up in my new inventory but it doesn't work. My code: http://pastebin.com/dW7eh9iH
  13. Oh Tanks God! You've saved me! Thanks for all!
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