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nqeron

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  1. Aha - I think I figured it out. I had a clean .jar, but I had also copied over a modded .jar.backup, which was loading into the .jar. To prevent this from happening, I would recommend including a clause in your backup function to check the md5 sum of the .jar.backup.
  2. I had checked that. To double check, I even made my game vanilla again and recopied all the data. For some reason, it comes up with the same errors and thinks my client has been modified.
  3. I've been trying to setup the recent Forge Modloader (4.1.1) so I can work on a mod for MC 1.3.2 (in MCP 7.2), but I've been running into an issue with my install. When I run the install.sh, it crashes in the execution of MCPMerger. Various other details: I did this with appropriate, vanilla clients and server; and loaded everything into the appropriate folder. I am running this on a Mac OS X (10.6.8 ). Any help would be appreciated. Full Logs are posted here:

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