Everything posted by WiseNoobCrusher
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My custom oak log won't orientate to face the player [1.7.10][SOLVED]
guess i am not making this block orientate....cause i got none of that
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My custom oak log won't orientate to face the player [1.7.10][SOLVED]
My custom oak log won't orientate to face the player BlockOakLog Class: package com.hardwareplus.mod; import javax.swing.Icon; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityMobSpawner; import net.minecraft.tileentity.TileEntityPiston; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class BlockOakLog extends Block { public IIcon Side0; public IIcon Side1; public IIcon Side2; public IIcon Side3; public IIcon Side4; public IIcon Side5; private IIcon[] icons; protected BlockOakLog(Material material) { super(material); this.setHardness(2F); this.setResistance(10F); this.setStepSound(soundTypeWood); } public void registerBlockIcons(IIconRegister icon){ //BottomFace Side0 = icon.registerIcon("hardwareplus:oaklogside0"); //TopFace Side1 = icon.registerIcon("hardwareplus:oaklogside1"); //NorthFace Side2 = icon.registerIcon("hardwareplus:oaklogside2"); //SouthFace Side3 = icon.registerIcon("hardwareplus:oaklogside3"); //WestFace Side4 = icon.registerIcon("hardwareplus:oaklogside4"); //EastFace Side5 = icon.registerIcon("hardwareplus:oaklogside5"); } public IIcon getIcon(int side, int meta){ if(side == 0){ return Side0; }else if(side == 1){ return Side1; }else if(side == 2){ return Side2; }else if(side == 3){ return Side3; }else if(side == 4){ return Side4; }else if(side == 5){ return Side5; }return null; } public IIcon getIcon1(int side, int meta) { if (meta == 0 && side == 1) return Side0; else if (meta == 1 && side == 1) return Side1; else if (meta == 2 && side == 1) return Side0; else if (meta == 3 && side == 1) return Side1; return null; } }
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
Well coolAlias's code worked and was able to make 2 drops....so if this can break a mod then how do i do it the other option
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
How?
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
yes i dont want it to drop the log that was used to drop the latex and changed the code which still works New code: package com.hardwareplus.mod; import net.minecraft.block.Block; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.event.world.BlockEvent.BreakEvent; import net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent; import cpw.mods.fml.common.eventhandler.SubscribeEvent; public class YourEventHandler { @SubscribeEvent public void onBlockHarvest(HarvestDropsEvent event) { Block block = event.block; World world = event.world; int x = event.x; int y = event.y; int z = event.z; if (block == Blocks.log) { if(event.blockMetadata == 0) { world.spawnEntityInWorld(new EntityItem(world, x, y, z, new ItemStack(HardwarePlus.itemRawLatex))); } } } }
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
i mean when anyone has picked up the log once with the raw latex, they cannot just place it back down and get more raw latex! My event handler: package com.hardwareplus.mod; import net.minecraft.block.Block; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.event.world.BlockEvent.BreakEvent; import cpw.mods.fml.common.eventhandler.SubscribeEvent; public class YourEventHandler { @SubscribeEvent public void blockBreak(BreakEvent event) { Block block = event.block; World world = event.world; int x = event.x; int y = event.y; int z = event.z; if (block == Blocks.log) { if(event.blockMetadata == 0) { world.spawnEntityInWorld(new EntityItem(world, x, y, z, new ItemStack(HardwarePlus.itemRawLatex))); } } } }
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
ok i got it to drop but now how do i go in only making it drop once?
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
do i put it in the latex class?
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How do i use meta data for logs in this case?? [UNSOLVED] [1.7.10]
I am trying to make it so that my raw latex drops from oak logs but i can't get it to work cause of the meta data... Here is my code: ItemRawLatex class: package com.hardwareplus.mod; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.event.world.BlockEvent; public class ItemRawLatex extends Item{ @SubscribeEvent public void onDrops(BlockEvent.HarvestDropsEvent event) { if (event.block == Blocks.log); event.drops.add(new ItemStack(HardwarePlus.itemRawLatex)); } } and yes i have MinecraftForge.EVENT_BUS.register(new YourEventHandler()); in my main class in my event handler i have it like this: MinecraftForge.EVENT_BUS.register(new HardwarePlus());
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
lol
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
Actually i just had a hunch that it was the problem and that i needed it And i just made a hammer
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
Dude...u are suppose to add OreDictionary.WILDCARDVALUE cause just tried it and it now works properly....soooo....but still thx for everything
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
going to try one thing
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
New problem....now it wont use the file cause it is damaged....
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
This is my new code: Main class: package com.hardwareplus.mod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = "hardwareplus", name = "Hardware Plus", version = "0.1") public class HardwarePlus { public static Item itemIronPlate; public static Item itemIronRod; public static Item itemIronFile; @EventHandler public void preInit(FMLPreInitializationEvent event) { //Item/Block init and registering //Config Handler itemIronPlate = new ItemIronPlate().setUnlocalizedName("ItemIronPlate").setTextureName("hardwareplus:itemironplate").setCreativeTab(tabHardwarePlus); GameRegistry.registerItem(itemIronPlate, itemIronPlate.getUnlocalizedName().substring(5)); itemIronRod = new ItemIronRod().setUnlocalizedName("ItemIronRod").setTextureName("hardwareplus:itemironrod").setCreativeTab(tabHardwarePlus); GameRegistry.registerItem(itemIronRod, itemIronRod.getUnlocalizedName().substring(5)); itemIronFile = new ItemIronFile().setUnlocalizedName("ItemIronFile").setTextureName("hardwareplus:itemironfile").setCreativeTab(tabHardwarePlus); GameRegistry.registerItem(itemIronFile, itemIronFile.getUnlocalizedName().substring(5)); } @EventHandler public void init(FMLInitializationEvent event) { //Proxy, TileEntity, entity, GUI and packet GameRegistry.addShapelessRecipe(new ItemStack(itemIronRod, 4), new ItemStack(itemIronPlate, 1), new ItemStack(itemIronFile, 1)); } @EventHandler public void PostInit(FMLPostInitializationEvent event) { } public static CreativeTabs tabHardwarePlus = new CreativeTabs("tabHardwarePlus"){ @Override public Item getTabIconItem(){ return new ItemStack(itemIronPlate).getItem(); } }; } IronFile class: package com.hardwareplus.mod; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemIronFile extends Item { public ItemIronFile() { this.setMaxDamage(20); this.setMaxStackSize(1); this.setNoRepair(); } public boolean doesContainerItemLeaveCraftingGrid(ItemStack stack) { return false; } public boolean hasContainerItem() { return true; } public ItemStack getContainerItem(ItemStack itemStack) { itemStack.attemptDamageItem(1, itemRand); return itemStack; } } Your right, you should never give up man Cheers to you!! Thx alot!!!
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
OMFG!!! I DID IT!!! I followed crayfish's tutorial and posted ur code in the item class and used the recipe u posted and it fianlly works!!! it takes the durability!! DUDE i cannot thank you enough man U ARE AWESOME!!! YESSS!!!
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
I will come back once i have done that
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
I'm screwed....
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
I did.....MChewy....guess he is wrong
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
what are u talking about??
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
IronFile Class: package com.hardwareplus.items; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import com.hardwareplus.creativetabs.MCreativeTabs; import com.hardwareplus.lib.RefStrings; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class IronFile extends Item{ public static void mainRegistry(){ initializeItem(); registerItem(); } public static Item iFile; public boolean doesContainerItemLeaveCraftingGrid(ItemStack stack) { return false; } public boolean hasContainerItem() { return true; } public ItemStack getContainerItem(ItemStack itemStack) { itemStack.attemptDamageItem(1, itemRand); return itemStack; } public static void initializeItem(){ iFile = new Item().setUnlocalizedName("iFile").setMaxDamage(64).setMaxStackSize(1).setNoRepair().setCreativeTab(MCreativeTabs.tabItems).setTextureName(RefStrings.MODID + ":IFile"); } public static void registerItem(){ GameRegistry.registerItem(iFile, iFile.getUnlocalizedName()); } } CraftingManager class: package com.hardwareplus.Main; import net.minecraft.item.ItemStack; import net.minecraftforge.oredict.OreDictionary; import com.hardwareplus.items.IronFile; import com.hardwareplus.items.IronPlate; import com.hardwareplus.items.IronRod; import cpw.mods.fml.common.registry.GameRegistry; public class CraftingManager { public static void mainRegistry(){ addCraftingRec(); addSmeltingRec(); } public static void addCraftingRec(){ //Iron File GameRegistry.addRecipe(new ItemStack(IronFile.iFile, 1), new Object[]{" P"," P ","R ", 'P', IronPlate.iPlate, 'R', IronRod.iRod}); //Iron Rod GameRegistry.addShapelessRecipe(new ItemStack(IronRod.iRod, 4), new ItemStack(IronPlate.iPlate), new ItemStack(IronFile.iFile, 1)); } public static void addSmeltingRec(){ } } I don't get whats wrong
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
Well...i give up this wont work.....now i have to wait for a mod that does what i want it to do.....GOD *****...how did u get this working on my code cause this isn't working for me....the file just disappears after crafting the 4 rods..idk whats wrong....
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
do i put the code after public static void initializeItem(){ iFile = new Item().setUnlocalizedName("iFile").setNoRepair().setMaxStackSize(1).setMaxDamage(64).setContainerItem(iFile).setCreativeTab(MCreativeTabs.tabItems).setTextureName(RefStrings.MODID + ":IFile"); or before it?
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
U telling me that GameRegistry.addShapelessRecipe(new ItemStack(IronRod.iRod, 4), new ItemStack(IronPlate.iPlate), new ItemStack(IronFile.iFile, 1, OreDictionary.WILDCARD_VALUE)); is wrong??? Because i was told to use OreDictionary.WILDCARD_VALUE??? If this is wrong then how am i suppose to do it?
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[1.7.10] [SOLVED] How do i add durable items to my crafting recipes???
All i need the file to do is to lose durabilty when making the iron rods
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