Through a lot of determination and code sleuthing, I've managed to get a grasp on setting up a core mod and using it to employ class transformers.
Just as a preliminary test, I made a transformer that would add
|| var8 == Block.arbitraryBlock.blockId
to BlockFarmland in its isCropsNearby method to expand what it considered a crop.
The transformer works well enough, but it got me thinking about the best ways to go about transforming classes. It seems like injecting code at arbitrary points would be fragile in that slight modification to the class by other transformers would mess up the bytecode "heuristics" I used to do it. Furthermore, just adding code to an arbitrary location in the class seems not much better than actually editing the class.
So, my question is: What kind of programming practices do you consider to be effective or proper when dealing with arbitrary code insertion? I've seen patterns where you just insert a redirect at the beginning of the method and go from there, and I've also seen stuff on the internet about the proxy class design pattern (though I don't understand it too well right now). Is there another pattern that would be effective?
I'm looking for advice/opinions on this mostly, how the modders on these boards do/would do it, rather than some concrete answer.
P.S. After learning some ASM and going through a LOT of the code, I started to realize just how complex and powerful Forge is, so bravo cpw and LexManos, this project is definitely an achievement.
EDIT: I just found out that the latest build of Forge actually has a new interface related to what I was sort of accomplishing here, but my question still stands!