Jump to content

Zinfidel

Members
  • Posts

    2
  • Joined

  • Last visited

Converted

  • Gender
    Male
  • Location
    New Mexico
  • Personal Text
    Green is good.

Zinfidel's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Thanks for the advice, Overmind! I had kind of given up on this topic. I leaning in the direction of what you said. I was mostly worried about screwing up the variable indexes and possibly labels further on in a method's bytecode if I inserted sufficiently complex logic. I think that if other people are smart though, they will use simple heuristics like I did to get around that problem.
  2. Through a lot of determination and code sleuthing, I've managed to get a grasp on setting up a core mod and using it to employ class transformers. Just as a preliminary test, I made a transformer that would add || var8 == Block.arbitraryBlock.blockId to BlockFarmland in its isCropsNearby method to expand what it considered a crop. The transformer works well enough, but it got me thinking about the best ways to go about transforming classes. It seems like injecting code at arbitrary points would be fragile in that slight modification to the class by other transformers would mess up the bytecode "heuristics" I used to do it. Furthermore, just adding code to an arbitrary location in the class seems not much better than actually editing the class. So, my question is: What kind of programming practices do you consider to be effective or proper when dealing with arbitrary code insertion? I've seen patterns where you just insert a redirect at the beginning of the method and go from there, and I've also seen stuff on the internet about the proxy class design pattern (though I don't understand it too well right now). Is there another pattern that would be effective? I'm looking for advice/opinions on this mostly, how the modders on these boards do/would do it, rather than some concrete answer. P.S. After learning some ASM and going through a LOT of the code, I started to realize just how complex and powerful Forge is, so bravo cpw and LexManos, this project is definitely an achievement. EDIT: I just found out that the latest build of Forge actually has a new interface related to what I was sort of accomplishing here, but my question still stands!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.