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Graeme22

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    http://geekygames.github.io
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    I code, therefore I am.

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  1. I suspected as such, however, the variable names in my Forge version are all obfuscated and I can't figure out exactly how to change the behavior. Maybe I'll just fool around with it until I figure it out.
  2. Okay, so teleporting to my dimension is a bit complex... First, get a Atlantis Wand from the creative menu. Then, while your head is underwater, right-click to teleport to the dimension. Once there, you should notice that all of the floor blocks in each biome are gravel. However, the code for the biomes dictates otherwise. I know it is the right biome because the F3 menu shows the name of the biome. About the entity registration: Weird. I got it from wuppy29.
  3. Whoops, forgot to clean up the imports... Sorry about that. Should work now.
  4. No comment. Anyways, still looking for help here...
  5. This isn't the place to learn Java, and people here aren't going to make a mod class for you.
  6. The repo now works out-of-the-box. I have had this problem with my mod for a very long time now, and I really need help solving it--please take the time to look at it. Thanks!
  7. No, why? A git repo should always work out of the box. Uh, no it's really not. I am a moderator, meaning I make sure nothing stupid happens on the forums. Yes, I do help, but that's not my "job" (and not my actual job either, this is my free time). True. As long as the problem is immediately visible from the posted code, that is fine. But in your case the problem is far from obvious and needs to be debugged with an IDE with the Mod running. And I am not going to spend (insert arbitrary time frame here) trying to figure out how to get your mod to run so I can debug it for you. Anyways, regardless of what a moderator's duties encompass... I will fix the repo to make sure it works out of the box, and I will not come back until then.
  8. :'( Did you comment out the parts that refer to PlayerAPI? If that isn't the problem, I would request that you try to take a look at the code anyways. I'm not here to learn how to use Git, but to find an answer to the problem. I understand it's your job to answer questions and you want to be able to answer them quickly, but you should note that a lot of people who post their problems on here don't use a nicely formatted Git repo but rather paste pieces of many different sections of code into spoilers, which is not nearly as convenient for you as is a repo, even a badly formatted one.
  9. I had my workspace somewhere else because it had APIs that I wasn't allowed to redistribute (Player API). Anyways hopefully this is right now, and the parts that refer to Player API can be commented out or something.
  10. I just updated the repository. Let me know if there's any other gradle files you need, I wasn't quite sure I included all of the right ones...
  11. well here's the code for the ChunkProvider: I've been through this a couple of times, but I can't seem to find anything wrong with it. It's mostly just a copy of the ChunkProviderGenerate class I believe... ikr!
  12. thats not working either. thanks for trying tho
  13. ok thanks for pointing out that you can override that function, i thought it was final, like genTerrainBlocks(). could you show me how to override this? my forge version isnt giving very descriptive variable names, im not sure exactly what to pass it instead.
  14. hm it appears that it isnt, the only difference it the height... plus, im not extending deepOcean, im extending BiomeGenDeepOcean.
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