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a123b

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Everything posted by a123b

  1. The commit "Updated BlockBreak for new re-organisation of classes." (ee773c6e2c) introduced a startup crash with the following exception: 2013-01-09 20:23:08 [iNFO] [sTDERR] java.lang.NullPointerException 2013-01-09 20:23:08 [iNFO] [sTDERR] at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VScheduler.mainThreadHeartbeat(B4VScheduler.java:347) 2013-01-09 20:23:08 [iNFO] [sTDERR] at keepcalm.mods.bukkit.forgeHandler.SchedulerTickHandler.tickStart(SchedulerTickHandler.java:23) 2013-01-09 20:23:08 [iNFO] [sTDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16) 2013-01-09 20:23:08 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119) 2013-01-09 20:23:08 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) 2013-01-09 20:23:08 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:588) 2013-01-09 20:23:08 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) 2013-01-09 20:23:08 [iNFO] [sTDERR] at fy.run(SourceFile:849) 2013-01-09 20:23:08 [sEVERE] [Minecraft] Encountered an unexpected exception NullPointerException java.lang.NullPointerException at keepcalm.mods.bukkit.bukkitAPI.scheduler.B4VScheduler.mainThreadHeartbeat(B4VScheduler.java:347) at keepcalm.mods.bukkit.forgeHandler.SchedulerTickHandler.tickStart(SchedulerTickHandler.java:23) at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119) at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:588) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) I didn't install any plugins yet. Works perfectly fine with previous builds. Before crashing it adds some messages about Twilight Forest Biomes to the "loaded plugins" list: 2013-01-09 20:23:07 [iNFO] [bukkitForge] Loaded plugins: 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 70 Twilight Lake at BiomeGenBase[70] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 71 Twilight Forest at BiomeGenBase[71] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 72 Dense Twilight Forest at BiomeGenBase[72] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 73 Highlands at BiomeGenBase[73] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 74 Mushrooms at BiomeGenBase[74] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 75 Twilight Swamp at BiomeGenBase[75] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 76 Twilight Stream at BiomeGenBase[76] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 77 Snowy Forest at BiomeGenBase[77] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 78 Glacier at BiomeGenBase[78] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 79 Twilight Clearing at BiomeGenBase[79] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 80 Clearing Border at BiomeGenBase[80] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 81 Lake Border at BiomeGenBase[81] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 82 Lots of Mushrooms at BiomeGenBase[82] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 83 Major Feature at BiomeGenBase[83] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 84 Minor Feature at BiomeGenBase[84] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 85 Dark Forest at BiomeGenBase[85] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 86 Enchanted Forest at BiomeGenBase[86] 2013-01-09 20:23:07 [iNFO] [sTDOUT] Adding mod biome mapping 87 Fire Swamp at BiomeGenBase[87] So it maybe only crashes with Twilight Forest installed?
  2. I used to run a Bukkit server, but since I want to use mods on the server and the Bukkit devs don't want to cooperate with you Forge devs, I switched my server to Forge. Then I recognized that it's hard to find the server-related stuff among the client mods/discussions, so i want to suggest a server forum section, something like a replacement for the Bukkit forums for others like me who switched from Bukkit to Forge.
  3. No, it's the fresh minecraft.jar form http://s3.amazonaws.com/MinecraftDownload/minecraft.jar (md5sum: 969699f13e5bbe7f12e40ac4f32b7d9a). I found out that the line numbers of the patch files don't fit with the decompiled .java files. I also found out that (all?) comments are missing in the decompiled java files, maybe this causes the wrong line numbers...
  4. If I'm trying to install Forge in MCP, I'm getting very many patching/recompiling errors: I'm using a completely clean minecraft.jar. I extracted the forge folder directly into the mcp72 folder. Then I changed directory to mcp72/forge and ran ./install.sh. What am I doing wrong?

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