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muukrls

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  1. Thank you very much, that solved the problem.
  2. So nobody has any idea?
  3. Hello, I am trying to figure out the new rendering stuff for blocks and items. My objective is to create a ladder that allows you to go faster when powered by redstone. However, I get the following error: [FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=north not found [FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=south not found [FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=east not found [FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=inventory not found [FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=west not found I think it means it can't find the json files associated with the block, but I can't figure out what I have to do to fix it. My mod id: sonic_ladders src/resources/assets/sonic_ladders/blockstates/block_sonic_ladder.json { "variants": { "facing=north": { "model": "sonic_ladders:block_sonic_ladder" }, "facing=east": { "model": "sonic_ladders:block_sonic_ladder", "y": 90 }, "facing=south": { "model": "sonic_ladders:block_sonic_ladder", "y": 180 }, "facing=west": { "model": "sonic_ladders:block_sonic_ladder", "y": 270 } } } src/resources/assets/sonic_ladders/models/block/block_sonic_ladder.json { "parent": "ladder", "ambientocclusion": false, "textures": { "all": "sonic_ladders:blocks/block_sonic_ladder" }, "elements": [ { "from": [ 0, 0, 15.2 ], "to": [ 16, 16, 15.2 ], "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" } } } ] } BlockSonicLadder.java public class BlockSonicLadder extends BlockLadder { public BlockSonicLadder() { super(); setUnlocalizedName("block_sonic_ladder"); } } ModBlocks.java public class ModBlocks { public static Block block_sonic_ladder; public static void init() { block_sonic_ladder = new BlockSonicLadder(); } public static void register() { GameRegistry.registerBlock(block_sonic_ladder, getUnlocalizedName(block_sonic_ladder)); } public static void registerRenderers() { registerRenderer(block_sonic_ladder); } public static void registerRenderer(Block block) { Item item = Item.getItemFromBlock(block); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.RESOURCE_LOCATION + getUnlocalizedName(item), "inventory")); // Reference.RESOURCE_LOCATION = modid + ":" } private static String getUnlocalizedName(Block block) { return block.getUnlocalizedName().substring(5); } private static String getUnlocalizedName(Item item) { return item.getUnlocalizedName().substring(5); } } Then init() and register() are called in preinit and the registerRenderers() is called in the client proxy on init() Thanks for any help in advance.

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