[glow=red,2,300]Summoner Mod[/glow]
The Summoner Mod is as the name would suggest, a mod to summon creatures to do your bidding. This is my first mod, and it is inspired by other magic mods such as thaumcraft, blood magic and witchery.
The mod is still early in development but I would like feedback from people as I am currently working on this alone.
The first thing you are going to want to do is to find some Lifestone Ore , It glows slightly and will drop between 1 and 3 Lifestone shards https://s32.postimg.org/fwan18erp/lifestone_Shard.png[/img] with a random charge.
With these you will want to craft an alter:
and a Summoning Stone:
You will also want some plinths:
Now you can place your Alter in the world and right click it with your Summoning Stone to activate it. Then you can place your plinths around it, this can be done however you like as long as it is within 3 Blocks of the Alter.
To summon creatures you simple place the relevant items in to the plinths , each only holds 1 item) along with with Lifestone Shards totalling at least the cost for summoning the entity.
Summoning Recipies
[spoiler= Imp]
Items: Leather x1
Lifestone Energy: 15
Uses: Currently None
[spoiler= Kelpie]
Items: Water Bucket x2(consumed), any Horse Armour
Lifestone Energy: 25
Uses: Can be used to quicky travel across bodies of water, very slow on land
Forge: 11.15.1.1902
[spoiler=Implemented Features]
Binding Gem
Capture Passive Mobs(Removed)
Construct Alter(Changed)
Changed the Alter to a single block
Lifestone Ore/Shards
Plinths for the alter
Basic Imp Summons (Doesn't currently do anything)
Kelpie Summon (Kinda half works)
Creature summoning recipies
1.9 & 1.10 Versions
[spoiler=To Implement]
Basic Creature Summoning
Custom Smelting/Crafting
More summons
Better Alter Multiblock
Better Models/Textures
Rendering Items for Plinths
Source || Release
Edit:Chaged release to Github.