No, I'm not looking for suggestions for names. I've already got a solid foundation on what words I want to use. I'm trying to figure out what I should use for the name and id of the mod, the registry and language key for my items, the domains, etc.
My pen name is Dartania Thorne. I'm planning on releasing several mods, like Pam has done. (Pam's HarvestCraft, Pam's SimpleHarvest, etc) But I don't really like the length that she has on her mod names. The mod Series will be called ThorneCraft. And ThorneCraft is likely going to be the name of any modpack/server/youtube series I do if I do that.
If I end up making a library to be used by all my mods, it will be ThorneCraftLib, or something like that.
I'm also making a Lua ComputerCraft API/Program bundle called ThorneCC (Thorne ComputerCraft), but it is somewhat unrelated to my mods.
The mod I'm currently working on, I was originally going to call Thorne Potions or ThorneCraft Potions. I've decided on Apothecary, since there is not already a popular 1.12 mod called Apothecary and it is far more unique and aesthetically pleasing on the tongue.
Unfortunately, I do not control a domain called ThorneCraft.com or anything, so following that package naming structure is a bit out of reach for me. Though I am using thornecraft.potions.items and the like for package names. I was thinking of just shortening the mod id completely from 'com.thornecraft.potions' down to just 'apothecary'.
But naming items and resources and such has gotten a little bit out of hand. My item ended up showing the tooltip "thornecraft_potions:apothecary_wool_of_bat". Which is crazy long. And mixes 'potions' and 'apothecary' in one string. And I just...
This is my first mod. I was so excited when I managed to get a single item to show up in the creative tab, even though it had a purple-and-black missing-texture thing and no name. Even more excited when I actually got it to show the name and the texture and make it the right size and everything. I don't want to get 10000 lines in and realize I need to change all the names in my code. I'd rather change all the names now on the one item I've got in.
So can anyone help me figure out what I need to name everything?
As a secondary question, does anyone know if I can develop two separate mods in the same folder and test-run them at the same time but have them build separately?