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[1.10.2] Render item for IBakedModel
I have IBakedModel, but item for it renders like flat item with emo-texture. I see getOverrides method in IBakedModel and i see that this method need ItemOverrideList. I create class that extends ItemOverrideList and return Collections.<ItemOverride>emptyList() in constuctor and override handleItemState in it, but i don't know how to return my IBakedModel in it, so instead of flat emo-textured item i get my block with IBakedModel.
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[1.10.2] Strange shading on IBakedModel
I fix this like this: Instead of: builder.put(e, 220.0F / 65535.0F, 220.0F / 65535.0F); I use: int brightness = 220; float blockLight = ((float) ((brightness >> 4) & 15) * 32) / 65535; //Found this in Forge float skyLight = ((float) ((brightness >> 20) & 15) * 32) / 65535; //Found this in Forge builder.put(e, blockLight, skyLight); Result:
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[1.10.2] Strange shading on IBakedModel
I can't use OpenGL in IBakedModel
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[1.10.2] Strange shading on IBakedModel
I don't know how can i do this in IBakedModel
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[1.10.2] Strange shading on IBakedModel
Same result. Problem is not in texture.
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[1.10.2] Strange shading on IBakedModel
I want to create a block that not emmiting light but glow in the dark without using TESR, i ty to create this effect in TESR (to see if it's possible) and its works, but i don't want TESR, it's decorative block, i want to use IBakedModel and it's works too, but compared to TESR it's has strange "brown" shade and i don't know how to fix this...
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[1.10.2] Strange shading on IBakedModel
- [1.10.2] Strange shading on IBakedModel
Hi. I have a problem, i want to create a block that not emmiting light but glow in the dark and this works: Left block: IBakedModel, Right block: TESR. And you can see difference between this, IBakedModel has strange "brown" shade compared to TESR. Color of this shade also changes depending on day/night time: Day: Night: Anyone know how to fix this? All my code here: https://github.com/nikita488/TestMod- [1.10] Two Layered Block
It's possible to make two layered block (animation and overlay) and set brightness and colour for 1 layer (animation) without using TESR? If yes, how?- Rotating quad based on camera position and direction along only one axis
I need to make fancy laser. I think the best way to do that is a create quad, then rotate it based on camera position and direction along only one axis. How to do it?- [1.7.10] Beam from one block to another block
I need to create beam from one block to another, but I don't have idea how to do it...- [1.7.10][Redstone Flux API] RF Storage Block
- [1.7.10][Redstone Flux API] RF Storage Block
Screenshots: Energy Storage receive energy from Resonant Energy Cell: But energy doesn't extract from Energy Storage to Resonant Energy Cell:- [1.7.10][Redstone Flux API] RF Storage Block
I use Fluxducts from Thermal Dynamics for testing.- [1.7.10][Redstone Flux API] RF Storage Block
Hi =) I made block, which should store energy, but i have problem. Energy arrives in storage, but if I want to extract energy from storage, the energy doesn't extract. Help me please =) TileEntity: P.S. I wanted to put the code in the spoiler, but for some reason the spoiler does not work, and everything else too - [1.10.2] Strange shading on IBakedModel
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