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Naosyth

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Everything posted by Naosyth

  1. I'm working on a piece of armor for my mod that I would like to be dye-able, similar to how vanilla leather armor can be dyed. I would also like the armor to be a Techne model rather than just the normal sort of armor. Could anyone link me to a tutorial of how this is done, or just give me the conceptual overview of how this is typically implemented? I assume I can probably just tint the whole texture with a color via GL11 somehow, but how would I go about only coloring certain areas of the texture? Thanks! I tried to search for this myself, but I found little information about it.
  2. Ah, that sucks that the vanilla cauldron isn't a tile entity... I assumed it would be. Oh well, I guess implementing my own cauldron isn't that bad. Thanks for the help!
  3. Sorry if a similar question has been asked before. I did some searching around and couldn't find anything. Is it possible for me to modify the vanilla cauldron to hold an item stack when right clicked with it? Specifically, I want to be able to right click a cauldron with leather, then have the leather get rendered floating inside of the cauldron. Is it possible to attach all of this behavior to the vanilla cauldron? Or would I have to make my own cauldron from scratch? Thanks!
  4. Could you please elaborate on this or link to an example of some sort? Are you referring to optional annotations? If I don't ship my API separately, how would another mod go about utilizing it? Thanks!
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