I'm working on a piece of armor for my mod that I would like to be dye-able, similar to how vanilla leather armor can be dyed. I would also like the armor to be a Techne model rather than just the normal sort of armor.
Could anyone link me to a tutorial of how this is done, or just give me the conceptual overview of how this is typically implemented? I assume I can probably just tint the whole texture with a color via GL11 somehow, but how would I go about only coloring certain areas of the texture?
Thanks! I tried to search for this myself, but I found little information about it.