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pantheis

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Everything posted by pantheis

  1. I've recently tried to move my server forward to Forge 3.2.5.120 and ran into a strange issue with one of the mods. I test the server updates on a Windows 7 64bit Java 7 box and everything seemed to work out fine. When I moved the exact same configuration over to my linux (MineOS CRUX) hosting box, I started getting the following error and the server crashes. I've posted about this bug in the appropriate thread for this specific mod (Transformers addon for IC2) as well, but given that it works fine on Windows but not under Linux with 3.2.5.120 and newer versions of Forge, but works fine with prior versions of Forge (3.2.3.108 is what I'm running right now, did not test in-between) on both, I'm concerned it might be a new bug in Forge. As far as I can tell from decompiling the source for Transformers, the function it's failing in is using reflection to change some properties of Buildcraft Iron Pipes to fix the flow rate of them. The code looks correct and I can't tell why it would behave differently under Linux than under Windows. http://pastebin.com/DsJUfHgt -edited to correct brainfart of stating CompactSolars as the mod with issues instead of Transformers-
  2. Hello, I'm in the process of writing a new mod using ML/Forge and need to figure out the proper way to determine if a specific x,y,z location is loaded or not. There is a rare case that could happen with my mod where the chunk our block is in is loaded but the directly adjacent block which I need to interact with is in another chunk which has been unloaded. I need to be able to reliably test for this state in both SSP and SMP so I can handle it appropriately. I've looked at world.blockExists(x,y,z) but I'm concerned that that isn't really doing what I want it to do and could return false if the specific x,y,z location is loaded, but there's just air there. Am I wrong in my understanding of world.blockExists function? Thanks!
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