Hello, I have an armor, and it's special ability should be flying when you wear it, so i made a check in the entity update event and if you are wearing a full set, player.capabilities.allowFlying is set to true, and if you are not it's set to false except if you are in the creative mode. It works, but the problem is , it might make a conflict with other mods. If they want to set that to true, then my mod will set it to false because the player is not wearing the armor. Is there a solution for this , or I will have to remake vanilla flying?