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RoBoLilly

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  1. actually You just fixed my problem. Thank you. It just needed to restraint it by the number of subtypes.
  2. realy what I'm trying to do is not this 256 times. GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 1), VioletMod.violetShard, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 2), VioletMod.violetShard, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 3), VioletMod.violetShard, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 4), VioletMod.violetShard, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 5), VioletMod.violetShard, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 6), VioletMod.violetShard, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 7), VioletMod.violetShard, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, , VioletMod.violetShard, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 2), VioletMod.violetShard,1, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 3), VioletMod.violetShard,1, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 4), VioletMod.violetShard,1, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 5), VioletMod.violetShard,1, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 6), VioletMod.violetShard,1, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 7), VioletMod.violetShard,1, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, , VioletMod.violetShard,1, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum); GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1, 9), VioletMod.violetShard,1, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum, coalNum);
  3. That was the problem. I'm going to try the loop thing for another 15 min then I'm going to give up. Thank you for your help. That was a dumb mistake. Thank you
  4. I'm trying get minecraft to register a Recipe with a var and it just keeps Crashing. I've been looking for a way to do this. Also this is my first time posting like this. Let me know If there is a better place for me to post questions like this. This is my code. package com.violet.violetmod; import [ ... ] @Mod(modid = VioletMod.MODID, version = VioletMod.VERSION) public class VioletMod{ public static final String MODID = "violetMod"; public static final String VERSION = "0.1 Alpha"; public static Item violetShard; public String coalNum = "Items.coal"; @EventHandler public void init(FMLInitializationEvent event) { violetShard = new VioletShard().setUnlocalizedName("violetShard"); GameRegistry.registerItem(violetShard, violetShard.getUnlocalizedName().substring(5)); for(int i=1; i<9; i++){ coalNum = "Items.coal"; for(int r=1; r<i; r++){ coalNum = coalNum + ", Items.coal"; } System.out.println(coalNum); } GameRegistry.addShapelessRecipe(new ItemStack(VioletMod.violetShard,1), VioletMod.violetShard, coalNum); } } I did cut out a large amount of code just to make it easier to troubleshoot.

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