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Posts posted by Choonster
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Try using 1.20.6-50.0.5, it just fixed an issue related to enchanting: https://github.com/MinecraftForge/MinecraftForge/commit/0e829630da67c91d2b5a91ea4b65eb033f868e76
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This has been released as 49.0.49.
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This PR may fix the remaining issues here. It's still under review and hasn't been released yet, but may be merged and released in the next few days or so.
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Try using 49.0.47 or later, it fixed an issue like this:
Quote- 49.0.47 Fix edge-case regression with single-jar multiloader mods (#9931)
If that still doesn't work, post your logs as described in the FAQ at the top of the forum.
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Duplicate of the following topic:
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Please don't post your email address publicly. I've removed it from your post.
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Duplicate topic.
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The bots have been banned.
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9 hours ago, Seawarrior said:
i annotated with SubscribeEvent look at the code
Read Paint_Ninja's message again, there's an additional requirement that you're not meeting.
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Use DamageSource#getDirectEntity to get the projectile entity.
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5 hours ago, Hipposgrumm said:
This is a log, not a crash report. Crash reports are in {directory, probably Pixelmon or something}/crash_reports.
The debug.log includes the crash report and other information, there's no need to post crash reports separately.
Regardless, 1.16.3 is no longer supported on this forum.
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It's entirely possible for crafting table recipes to customise their output (including setting NBT/damage) by overriding IRecipe#assemble. I have a recipe that does a similar thing for armour here.
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ServerChatEvent was overhauled in the 1.19.1 update to support the secure chat system, it's probably not going to be possible to fix this without updating to 1.19.1 or 1.19.2.
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19 minutes ago, Sweetmimike said:
Hello,
Thank you for your anwsers, I finally succeeded. I have just one more question :
Why in the code below, the parameter TOOL is not considered ? Indeed, when I try to generate loot from a cow, it generates beef whereas I added a parameter TOOL with a diamond sword with fire aspect, so It should generate Steak.
If you look at the loot table for cows, you'll see that it checks whether the entity is on fire to determine whether to drop steak; not whether the tool has Fire Aspect.
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I never found a way to ignore the errors; but I eventually replaced HWYLA with Jade, which doesn't have this issue.
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Instead of using an interface and extending the vanilla entity classes, could you use a capability? You could have a base class with the shared logic and then entity-specific implementations attached to different entity classes.
If you need to do stuff every tick, you'd need to use LivingUpdateEvent.
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ObfuscationReflectionHelper methods always take SRG names, even in the development environment. In development, the SRG name is automatically remapped to the corresponding MCP name.
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The second argument of withExistingParent is the path to a model file to use as a parent, not a texture. For basic block items, the model normally uses the block model as the parent, rather than specifying individual textures.
I use this helper method in my BlockStateProvider implementation to generate block item models that simply extend the block model. You can see an example of this here.
On a side note, the DeferredRegister instance should always be created in the same class as it's used in; don't put the DeferredRegister and RegistryObject fields in separate classes.
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NBTIngredient doesn't have an of method itself, you're actually calling Ingredient.of. You need to create an instance of NBTIngredient directly (or a class that extends it, since the constructor is protected).
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2 minutes ago, Draco18s said:
Touche. You can simulate it with the ref keyword, or by returning a Tuple.
Java doesn't have ref either, but does have tuples (from Minecraft and Apache Commons Lang).
org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
in Support & Bug Reports
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