
Mr.sKrabs
Members-
Posts
89 -
Joined
-
Last visited
Everything posted by Mr.sKrabs
-
From the Start to the red brackets The constructor WorldGenMinable(Block, int) is undefined (new WorldGenMinable(HarshNatureBlocks.BerryBush, 5)).generate(world, random, blockX, blockY, blockZ); for "Generate" The method generate(World, Random, BlockPos) in the type WorldGenMinable is not applicable for the arguments (World, Random, int, int, int)
-
https://gist.github.com/anonymous/033b5b5e4bf737f95c40
-
GameRegistry.registerWorldGenerator(new HarshNatureRegen()); I have error in this I've written this in Normal initilization. And this is the code of the Class itself. https://gist.github.com/anonymous/6122189b9ecd22efd6f5 Now I know there is a way of doing this in another way but I dont know if I should this is the other way using Case https://gist.github.com/anonymous/ea5442d9d65e72a7b8ff
-
I have attempted it a few times with no success. I know the basic of how it works I am having problem in creating the CLASS which the GameRegistry References in the Main class of the mod. Of course i am using IWorldGeneration as extending. But the code that i am writing inside is not correct doesn't matter how hard i think plus World getTopSolidOrLiquidBlock cannot be an int You'll understand if i post the code.
-
I am trying to spawn a berry bush above ground level,which is I think 64 Y. but I dont know how any help?.
-
Like i'd care if its coming from you.
-
I sort of understand what I am doing,I read all the lines so I can understand. You really judge without understanding the whole thing,the WAY that I am doing this has nothing to do with knowledge I hope you understand that. There are many ways of achieving things and opening your head to it is what will get you far,Its sad that its coming from me which I am new and not from you. Who is suppose to have experience. What I simply did is made a mistake by going the long way not taking the short way,I has nothing to do with being compared.
-
Umm..I've been trying to make dehydration system from the start,I though of how to make it and I know. I'm almost 60% through but there is some fixing and I dont know how. Water and food are the same. So what I though is recreate ItemFood change it a bit and call it ItemDrink extend it as Item. Also I made DrinkStats as there is FoodStats,everything is good except one thing. Here is the 2 codes: https://gist.github.com/anonymous/33ac4936c324f20f30db - Error in line 56 in addStats https://gist.github.com/anonymous/f10d145946930e2fcfc7 - No errors. How do I keep forward from here?. I need to make a gui of course but everything from here is foggy.
-
It happened for me once,what I did: 1.Deleted the whole folder,including the eclipse(Only inside). 2.downloaded again the forge src 3.Extracted it to the folder 4.by pressing Shift and right Click It gives me an option named "Open Command Window Here" 5.inside I wrote gradlew.bat setupDecompWorkspace. 6.After it finished i wrote gradlew.bat eclipse. Thats it suppose to work,after the time which it went wrong I slowed down took my time slowly so I wont screw up again. Worked
-
1st Receiving block when not suppose to. 2nd Make block a slab.
Mr.sKrabs replied to Mr.sKrabs's topic in Modder Support
I found these two command who is most likely fitting to what i am searching. How can i change them? https://gist.github.com/anonymous/b751823a732c2a383ec5 -
1st Receiving block when not suppose to. 2nd Make block a slab.
Mr.sKrabs replied to Mr.sKrabs's topic in Modder Support
Managed to make it work. Thanks,Now can you tell me how to make it so the block wont drop itself when its not suppose to? for example: i am a berry bush when i destroy it i dont want to receive it,cause people will farm it -
https://gist.github.com/anonymous/84e9e793da3753079517 Successfully working,50,50 drop rate of 2 and 3 You can close this thread here is the solution for someone out there who was the same problem Btw i didn't think I wasn't the only one Here is a quote of a guy who had the same problem
-
Now it wont drop at all....
-
https://gist.github.com/anonymous/2aa2b8c655f69c58a685 Got it to work,as it drops 35% of the time problem it wont drop randomly it will always drop 2 Kalamari from a squid
-
Yeap MinecraftForge.EVENT_BUS.register(new ModLivingDropsEvent()); This is the PreInit
-
After trying to make it work I tried this
-
No shit sherlock did it doesn't work Give me the code brah
-
And how do i add them to the list?
-
Bro your code does not work. Wont drop the item from the squid
-
https://gist.github.com/anonymous/74662918de176465e39a Does not work,Did i do something wrong?.
-
I've been attempting to make a squid drop a Kalamari and it not going really good,I dont understand where is the problem, I wrote that it will have 60 precent chance to give between 1 to 2 https://gist.github.com/anonymous/5bebd96b61c95ad71106
-
A Few questions and problems - See through Blocks,Make fire effect
Mr.sKrabs replied to Mr.sKrabs's topic in Modder Support
What problem is there with client proxy -
A Few questions and problems - See through Blocks,Make fire effect
Mr.sKrabs replied to Mr.sKrabs's topic in Modder Support
Dont worry I am rendering HarshNatureBlocks Here see for yourself https://gist.github.com/anonymous/1ee7861233e650eda87b -
A Few questions and problems - See through Blocks,Make fire effect
Mr.sKrabs replied to Mr.sKrabs's topic in Modder Support
https://gist.github.com/anonymous/3c0764aa042d20ecd02e