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thatbritshgamer

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Everything posted by thatbritshgamer

  1. now this happens https://dl.dropboxusercontent.com/u/275126527/Untitled-1.png
  2. my new container a death system in my mod the background is not drawing code http://pastebin.com/9txE33WY image https://www.dropbox.com/s/ykjlyo01r7v8xws/Untitled-1.png?dl=0
  3. thanks got it working you were a big help
  4. okay what method do i call
  5. currently i have this in the mod FMLCommonHandler.instance().bus().register(keyHandler = new KeyHandler());
  6. thanks how would i register thos
  7. clientproxy http://pastebin.com/yBUTjf8C mainreg http://pastebin.com/JnLa4THu
  8. yep in my client proxy
  9. http://pastebin.com/PpRt3aZy
  10. basically it is a reload key for a gun which is r but when i press it it works it dispersers and loads the gun like it is supposed to but when i go into the keybinding i crash please help http://pastebin.com/er27C6gK
  11. could someone help
  12. tried everyting i know could you guys help aiming event http://pastebin.com/Ma8uZjup aming message http://pastebin.com/sZpwjsjZ not holding gun http://pastebin.com/LDG8j3dS already go the notholding gun class
  13. http://files.enjin.com.s3.amazonaws.com/499751/modules/forum/attachments/help_1420178371.png
  14. cant really clarify when i right click with the item i get the error
  15. example? and when i right click there is a fatal error
  16. I am making a gun mod in which you right click or left click and you will aim your gun but in the events and messages their is in a crash i have read in the crash report that it is the holding gun fault anyway here is the code. crash report http://pastebin.com/6wAD7k4d holding gun code http://pastebin.com/aAbuR5zN
  17. never mind doe it thanks
  18. how would you make it a static or inner handler
  19. I am making a gun mod in which you right click or left click and you will aim your gun but in the events and messages their is in a crash i have read in the crash report that it is the aiming message fault anyway here is the code. crash report http://pastebin.com/wCEQvyzL aiming message code http://pastebin.com/EJxmzjQw
  20. yeah that is the model what i use i still dont understand it
  21. i have researched so much and i couldnt find enything about move the hitbox up to the head
  22. it is just the nornal mc player
  23. just give me the ode with the hit box already in it as an example
  24. just like this got random numbers btw setEntityBoundingBox(new AxisAlignedBB(newPosX=2, newPosX=6, newPosX=7, newPosX=8, newPosX=9, newPosX=10...))

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