Jump to content

Murded

Members
  • Posts

    5
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Murded's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Okay so after looking at McAnimator and making an animation that I'm fairly happy with; I then proceeded to add it to the game.the problem I'm having is that it's doing all of the rotations before any of the movements? Any advice would be much appreciated Image showing what happens: https://gyazo.com/cd273e616599687adf7fcaeb7b5b2929 Animation Code: protected void initializeAllFrames() { KeyFrame frame0 = new KeyFrame(); frame0.modelRenderersRotations.put("LeftHeadNose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Tail2", new Quaternion(0.5256074F, -0.16115156F, 0.10216773F, 0.8290529F)); frame0.modelRenderersRotations.put("Body", new Quaternion(0.70710677F, 0.0F, 0.0F, 0.70710677F)); frame0.modelRenderersRotations.put("LeftHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Ear1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("RightHeadNose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("RightHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Leg1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Leg4", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("LEar2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Tail", new Quaternion(0.53544503F, 0.0F, 0.0F, 0.84457004F)); frame0.modelRenderersRotations.put("Nose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Ear2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Tail1", new Quaternion(0.5256074F, 0.16115156F, -0.10216773F, 0.8290529F)); frame0.modelRenderersRotations.put("Leg3", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("REar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("LEar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("WolfHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("Mane", new Quaternion(0.70710677F, 0.0F, 0.0F, 0.70710677F)); frame0.modelRenderersRotations.put("Leg2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersRotations.put("REar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)); frame0.modelRenderersTranslations.put("LeftHeadNose", new Vector3f(-0.5F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Tail2", new Vector3f(-1.0F, -10.0F, -6.0F)); frame0.modelRenderersTranslations.put("Body", new Vector3f(0.0F, -12.0F, 0.0F)); frame0.modelRenderersTranslations.put("LeftHead", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Ear1", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("RightHeadNose", new Vector3f(-0.5F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("RightHead", new Vector3f(-1.0F, -11.5F, 7.0F)); frame0.modelRenderersTranslations.put("Leg1", new Vector3f(-2.5F, -14.0F, -5.0F)); frame0.modelRenderersTranslations.put("Leg4", new Vector3f(0.5F, -14.0F, 6.0F)); frame0.modelRenderersTranslations.put("LEar2", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Tail", new Vector3f(-1.0F, -10.0F, -6.0F)); frame0.modelRenderersTranslations.put("Nose", new Vector3f(-0.5F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Ear2", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Tail1", new Vector3f(-1.0F, -10.0F, -6.0F)); frame0.modelRenderersTranslations.put("Leg3", new Vector3f(-2.5F, -14.0F, 6.0F)); frame0.modelRenderersTranslations.put("REar1", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("LEar1", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("WolfHead", new Vector3f(-1.0F, -11.5F, 9.0F)); frame0.modelRenderersTranslations.put("Mane", new Vector3f(-1.0F, -12.0F, 5.0F)); frame0.modelRenderersTranslations.put("Leg2", new Vector3f(0.5F, -14.0F, -5.0F)); frame0.modelRenderersTranslations.put("REar1", new Vector3f(-1.0F, -11.5F, 9.0F)); keyFrames.put(0, frame0);
  2. Thank you very much, I have now got it working !
  3. Could you possibly give an example of this? or point me in the direction of a tutorial that uses this method? I'm extremely new to this and this would be my first mod. Thanks in advance.
  4. How would I do this for a sub-block? Currently I have something like this GameRegistry.addRecipe(new ItemStack(BMBDoorItem), new Object[] {"##", "##", "##", '#', GameRegistry.findBlock("BiomesOPlenty", "planks")}); How would I modify this to work for a specific sub-block, sorry if it's completly wrong and I'm misunderstanding.
  5. Okay so I'm really new at modding and I was wondering how I would be able to use an item from a different mod in a crafting recipe? I'm not sure how I would reference the item? Thanks in advance
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.