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TechMage66

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  1. Hello everybody, Don't worry ... got my rotations working I'm using a TRSRTransformation now which I'm then using as an argument in the IModel#bake method. Nice Greetings TechMage
  2. Hello everybody, I'm currently working on a table which can be crafted out of all available types of wood registered using the OreDictionary. I'm using a BakedModel to change the texture to the wood used during the crafting process. My problem: I want the table to be directional so I've created my blockstates etc... but my problem is I replace the models for every state with my baked one (Which isn't rotated). And I've no clue how to rotate them ;( If you wanna check out my code feel free to visit my github Nice Greetings TechMage
  3. I'm pretty new to Forge 1.8 so i wasn't aware of that, how is this Wavefront loader called? I think I have to learn some things about the BakedModels because I really don't know what they are ... ;( But thanks anyways! TechMage66
  4. So I've created a costum model in blender (It doesn't only consist of cubes so I don't know if it's possible to create with the .json files) I've reimplemented the old AdvancedModelLoader to load .obj models into Minecraft Then I've created a TileEntitySpecialRenderer to render the model in the world (With animations), that all works nicely Here you can take a look: https://www.youtube.com/watch?v=tO5gLkEJsk4 Now I've got the problem, I've no clue how to render the costum model in the players inventory or in the players hand ... If somebody can explain me how to do this with the new system, then the new system is fine to me, if not ... then I want the old system back (or something else that allows me to do this), because I don't feel like change all my models (and incoming models) back to only cuby models ;( I think other mod authors like Azanor will have a similar problem because he also has a lot of models which not only consist out of cubes and are sometimes really complex (Azanor is a genius so he might figure something out ... but I don't) Also how do I render particles in the players hand with the new system (Ok, I didn't know how to do this with the old system too ... maybe it didn't change at all) Hope we can find a solution on that, because that's not the first time I read that somebody has a problem with it TechMage PS: Sorry for my bad english, I'm german

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