Everything posted by blfngl
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Forge is not loading-- better yet, Minecraft isn't loading.
Are you using magic launcher? It can give you a log of what's going on if you hit the "test" button.
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Peculiar issue...block harvesting errors
Hello, I've set up a tool enum that looks like this: public static EnumToolMaterial COPPER = EnumHelper.addToolMaterial("COPPER", 1, 250, 3.5F, 0, 5); It's not able to harvest diamond, obviously. However, it is able to harvest a block STRONGER than diamond. MinecraftForge.setBlockHarvestLevel(blockCobaltOre, "pickaxe", 10); Basic diamond pickaxes aren't able to harvest this ore, but my copper one can. Halp? -Blf
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Item usage delay
Hi, is there any way to delay the amount of times an item is used? I want this to be able to be used every other second instead of spammed. My code right now is this, but it doesn't work.
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Sounds stop working when the mod is on the server
CommonProxy: ClientProxy: SoundHandler:
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Sounds stop working when the mod is on the server
So I added this method to my common proxy: public void registerSoundHandler() { MinecraftForge.EVENT_BUS.register(new FalloutSoundHandler()); } Also, the sound file looks like this: However, it still won't work.
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Sounds stop working when the mod is on the server
So should this only be called in the commonproxy?
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Sounds stop working when the mod is on the server
Hi, I'm getting an error when trying to use sounds on the server. This method works in ssp, but for some reason not smp.
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Client Proxy Error?
My mod has no errors marked in eclipse, but when I try to start it the game crashes with this error: Please help? :3
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Recipe troubles
Main Class: PowerFist = new ItemPowerFist(3001, PFIST).setIconIndex(16).setItemName("PowerFist"); LanguageRegistry.addName(PowerFist, "Power Fist"); GameRegistry.addRecipe(new ItemStack(PowerFist, 1), new Object [] {"XTX", "QVQ", " ", 'V', FalloutMain.SciGlove, 'X', Block.pistonBase, 'T', Item.redstoneRepeater, 'Q', FalloutMain.TungstenIngot}); PowerFist Class: package blfngl.fallout.common; import net.minecraft.src.Enchantment; import net.minecraft.src.EnumToolMaterial; import net.minecraft.src.ItemStack; import net.minecraft.src.ItemSword; public class ItemPowerFist extends ItemSword { public ItemPowerFist(int itemID, EnumToolMaterial material) { super(itemID, material); } @Override public boolean hasEffect(ItemStack par1ItemStack){ par1ItemStack.addEnchantment(Enchantment.knockback, 3); return true; } public String getTextureFile() { return "/blfngl/fallout/textures/items.png"; } }
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Recipe troubles
For some reason, this recipe isn't allowing my game to run... http://i1067.photobucket.com/albums/u440/blfngl/Capture-1_zpsc239f2c4.png[/img] The error message is: Help?
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May be a stupid question...but please help
Like the title, this may be a silly question. After installing forge (src), I was wondering which directory I should select for eclipse's workspace. This is an image if I select mcp723\eclipse as the directory. If I choose mcp723\forge\fml\eclipse I get something similar, but the only package is Minecraft with no accessible resources.
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