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zgamer88

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Everything posted by zgamer88

  1. found it! thanks Now all that is laft is to get too much tnt mod to work
  2. [22:48:13] [Client thread/INFO]: Setting user: Zhiro [22:48:16] [Client thread/INFO]: LWJGL Version: 2.9.1 [22:48:18] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [22:48:19] [sound Library Loader/INFO]: Starting up SoundSystem... [22:48:19] [Thread-9/INFO]: Initializing LWJGL OpenAL [22:48:19] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [22:48:19] [Thread-9/INFO]: OpenAL initialized. [22:48:19] [sound Library Loader/INFO]: Sound engine started [22:48:20] [Client thread/INFO]: Created: 16x16 textures-atlas [22:48:21] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [22:48:21] [Client thread/INFO]: SoundSystem shutting down... [22:48:21] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [22:48:21] [sound Library Loader/INFO]: Starting up SoundSystem... [22:48:21] [Thread-11/INFO]: Initializing LWJGL OpenAL [22:48:21] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [22:48:21] [Thread-11/INFO]: OpenAL initialized. [22:48:21] [sound Library Loader/INFO]: Sound engine started [22:48:22] [Client thread/INFO]: Created: 512x512 textures-atlas [22:48:22] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:22] [Client thread/ERROR]: @ Pre render [22:48:22] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:23] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:23] [Client thread/ERROR]: @ Pre render [22:48:23] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:24] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:24] [Client thread/ERROR]: @ Pre render [22:48:24] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:25] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:25] [Client thread/ERROR]: @ Pre render [22:48:25] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:26] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:26] [Client thread/ERROR]: @ Pre render [22:48:26] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:27] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:27] [Client thread/ERROR]: @ Pre render [22:48:27] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:28] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:28] [Client thread/ERROR]: @ Pre render [22:48:28] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:29] [Client thread/ERROR]: @ Pre render [22:48:29] [Client thread/ERROR]: 1281: Invalid value [22:48:29] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [22:48:30] [Client thread/INFO]: SoundSystem shutting down... [22:48:30] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [22:48:30] [sound Library Loader/INFO]: Starting up SoundSystem... [22:48:30] [Thread-13/INFO]: Initializing LWJGL OpenAL [22:48:30] [Thread-13/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [22:48:30] [Thread-13/INFO]: OpenAL initialized. [22:48:30] [sound Library Loader/INFO]: Sound engine started [22:48:31] [Client thread/INFO]: Created: 512x512 textures-atlas [22:48:31] [Client thread/ERROR]: ########## GL ERROR ########## [22:48:31] [Client thread/ERROR]: @ Pre render [22:48:31] [Client thread/ERROR]: 1281: Invalid value [22:48:41] [server thread/INFO]: Starting integrated minecraft server version 1.8 [22:48:41] [server thread/INFO]: Generating keypair [22:48:41] [server thread/INFO]: Preparing start region for level 0 [22:48:42] [server thread/INFO]: Preparing spawn area: 91% [22:48:42] [server thread/INFO]: Changing view distance to 12, from 10 [22:48:43] [server thread/INFO]: Zhiro[local:E:02720675] logged in with entity id 96 at (-791.8713502901959, 110.0, 1143.2205670716512) [22:48:43] [server thread/INFO]: Zhiro joined the game [22:48:45] [pool-2-thread-1/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@5f750594[id=9f69620c-a911-4dae-ba7e-cfbfefa97519,name=Zhiro,properties={textures=[com.mojang.authlib.properties.Property@d449860]},legacy=false] com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) ~[YggdrasilAuthenticationService.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:175) [YggdrasilMinecraftSessionService.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:59) [YggdrasilMinecraftSessionService$1.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:56) [YggdrasilMinecraftSessionService$1.class:?] at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195) [guava-17.0.jar:?] at com.google.common.cache.LocalCache.get(LocalCache.java:3934) [guava-17.0.jar:?] at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821) [guava-17.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:4827) [guava-17.0.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:165) [YggdrasilMinecraftSessionService.class:?] at net.minecraft.client.resources.SkinManager$3.run(SourceFile:105) [cvz.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_25] at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_25] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25] [22:49:40] [server thread/INFO]: Saving and pausing game... [22:49:40] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:49:41] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:49:41] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:49:58] [server thread/INFO]: Stopping server [22:49:58] [server thread/INFO]: Saving players [22:49:58] [server thread/INFO]: Saving worlds [22:49:58] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:49:58] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:49:58] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:50:09] [server thread/INFO]: Starting integrated minecraft server version 1.8 [22:50:09] [server thread/INFO]: Generating keypair [22:50:09] [server thread/INFO]: Converting map! [22:50:09] [server thread/INFO]: Scanning folders... [22:50:09] [server thread/INFO]: Total conversion count is 0 [22:50:10] [server thread/INFO]: Preparing start region for level 0 [22:50:11] [server thread/INFO]: Preparing spawn area: 12% [22:50:12] [server thread/INFO]: Preparing spawn area: 27% [22:50:13] [server thread/INFO]: Preparing spawn area: 42% [22:50:14] [server thread/INFO]: Preparing spawn area: 56% [22:50:15] [server thread/INFO]: Preparing spawn area: 72% [22:50:16] [server thread/INFO]: Preparing spawn area: 89% [22:50:16] [server thread/INFO]: Changing view distance to 12, from 10 [22:50:16] [server thread/INFO]: Zhiro[local:E:82139caf] logged in with entity id 2363 at (198.5, 68.0, 143.5) [22:50:16] [server thread/INFO]: Zhiro joined the game [22:50:30] [server thread/INFO]: Saving and pausing game... [22:50:30] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:50:30] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:50:30] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:50:31] [server thread/INFO]: Stopping server [22:50:31] [server thread/INFO]: Saving players [22:50:31] [server thread/INFO]: Saving worlds [22:50:31] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:50:31] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:50:31] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:50:38] [Client thread/INFO]: Deleting level New World---- [22:50:38] [Client thread/INFO]: Attempt 1... [22:50:40] [Client thread/INFO]: Deleting level New World----- [22:50:40] [Client thread/INFO]: Attempt 1... [22:50:42] [Client thread/INFO]: Deleting level New World--- [22:50:42] [Client thread/INFO]: Attempt 1... [22:50:45] [Client thread/INFO]: Deleting level New World-- [22:50:45] [Client thread/INFO]: Attempt 1... [22:50:46] [Client thread/INFO]: Deleting level New World- [22:50:46] [Client thread/INFO]: Attempt 1... [22:50:49] [Client thread/INFO]: Deleting level New World [22:50:49] [Client thread/INFO]: Attempt 1... [22:50:51] [Client thread/INFO]: Deleting level Zhiro's World [22:50:51] [Client thread/INFO]: Attempt 1... [22:51:17] [server thread/INFO]: Starting integrated minecraft server version 1.8 [22:51:17] [server thread/INFO]: Generating keypair [22:51:17] [server thread/INFO]: Converting map! [22:51:17] [server thread/INFO]: Scanning folders... [22:51:17] [server thread/INFO]: Total conversion count is 0 [22:51:17] [server thread/WARN]: Unable to find spawn biome [22:51:17] [server thread/INFO]: Preparing start region for level 0 [22:51:18] [server thread/INFO]: Preparing spawn area: 19% [22:51:19] [server thread/INFO]: Preparing spawn area: 35% [22:51:20] [server thread/INFO]: Preparing spawn area: 51% [22:51:21] [server thread/INFO]: Preparing spawn area: 67% [22:51:22] [server thread/INFO]: Preparing spawn area: 84% [22:51:23] [server thread/INFO]: Changing view distance to 12, from 10 [22:51:23] [server thread/INFO]: Zhiro[local:E:1ff0f7ed] logged in with entity id 7521 at (174.5, 83.0, 93.5) [22:51:23] [server thread/INFO]: Zhiro joined the game [22:51:39] [server thread/INFO]: Saving and pausing game... [22:51:39] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:51:39] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:51:39] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:52:18] [server thread/INFO]: Saving and pausing game... [22:52:18] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:52:19] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:52:19] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:52:39] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [22:52:42] [Client thread/INFO]: SoundSystem shutting down... [22:52:42] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [22:52:42] [sound Library Loader/INFO]: Starting up SoundSystem... [22:52:42] [Thread-18/INFO]: Initializing LWJGL OpenAL [22:52:42] [Thread-18/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [22:52:42] [Thread-18/INFO]: OpenAL initialized. [22:52:42] [sound Library Loader/INFO]: Sound engine started [22:52:43] [Client thread/INFO]: Created: 512x512 textures-atlas [22:52:58] [server thread/INFO]: Saving and pausing game... [22:52:58] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:52:58] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:52:58] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:53:00] [server thread/INFO]: Stopping server [22:53:00] [server thread/INFO]: Saving players [22:53:00] [server thread/INFO]: Saving worlds [22:53:00] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:53:00] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:53:00] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:54:01] [server thread/INFO]: Starting integrated minecraft server version 1.8 [22:54:01] [server thread/INFO]: Generating keypair [22:54:01] [server thread/INFO]: Preparing start region for level 0 [22:54:01] [server thread/INFO]: Changing view distance to 12, from 10 [22:54:02] [server thread/INFO]: Zhiro[local:E:c5f6d989] logged in with entity id 13888 at (170.03276235266353, 127.48933509808852, 97.73808288143003) [22:54:02] [server thread/INFO]: Zhiro joined the game [22:54:30] [server thread/INFO]: Saving and pausing game... [22:54:30] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:54:30] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:54:30] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:55:54] [Client thread/INFO]: Stopping! [22:55:54] [Client thread/INFO]: SoundSystem shutting down... [22:55:54] [server thread/INFO]: Stopping server [22:55:54] [server thread/INFO]: Saving players [22:55:54] [server thread/INFO]: Saving worlds [22:55:54] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [22:55:54] [server thread/INFO]: Saving chunks for level 'New World'/Nether [22:55:54] [server thread/INFO]: Saving chunks for level 'New World'/The End [22:55:54] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
  3. guess this is the log files [23:23:38 INFO]: Minecraft Launcher 1.6.19 (through bootstrap 100) started on windows... [23:23:38 INFO]: Current time is Aug 23, 2015 11:23:38 PM [23:23:38 INFO]: System.getProperty('os.name') == 'Windows 10' [23:23:38 INFO]: System.getProperty('os.version') == '10.0' [23:23:38 INFO]: System.getProperty('os.arch') == 'amd64' [23:23:38 INFO]: System.getProperty('java.version') == '1.8.0_25' [23:23:38 INFO]: System.getProperty('java.vendor') == 'Oracle Corporation' [23:23:38 INFO]: System.getProperty('sun.arch.data.model') == '64' [23:23:38 INFO]: proxy == DIRECT [23:23:38 INFO]: JFX is already initialized [23:23:38 INFO]: Refreshing local version list... [23:23:38 INFO]: Refreshing remote version list... [23:23:39 INFO]: Refresh complete. [23:23:39 INFO]: Loaded 2 profile(s); selected 'forge' [23:23:39 INFO]: Refreshing auth... [23:23:39 INFO]: Logging in with access token
  4. After installing forge and getting it to run I get this when in game. http://sta.sh/02ef4eqsvs8k

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