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  1. I've spent hours trying to get it fixed, but couldn't. Thanks coolAlias, that one small change was all that was needed. Thanks, I will rework the message class entirely, your's is easier to use.
  2. AFAIK Recall.java http://pastebin.com/3RdTiACg
  3. Hi! Can someone please help me fix this NPE? I've created some IEEP's that I want to sync from the server to the client for GUI rendering. The saving on serverside works just fine (i.e. EntityConstructingEvent and changing values serverside). After I added the PlayerJoinWorld event handler, I get an NPE on world join and am taken to the server selection screen. NPE: I am using the BaseMessage.java from MineMaarten's tutorial series http://pastebin.com/9ahZnbx9. Here are my classes: ExtendedPlayer.java http://pastebin.com/JrAhaeaJ ExtendedPlayerHandler.java http://pastebin.com/DjmwAd3i MessageSyncPlayerProps.java http://pastebin.com/Tp56qBVt
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