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trizzelnova

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  1. Thats exactly what i needed to know. thank you very much (in particular for the hint with the symlink) But i wonder why create a eclipse project if it doesn't compile code within it?
  2. Hi folks, after searching for more than an hour i overcome myself to create a new topic although i fear the answer is out there already. First what i did already: 1) set up a new Version of MCP 7.19 (including coping stuff into the ./jars folder) 2) copy Forge 6.0.1 build 349 sources into the ./forge folder 3) ran the ./forge/install.cmd 4) started eclipse and chose the ./eclipse folder as workspace 5) added a new source folder and created a package structure with new classes and stuff I can test the mod i wrote via the "play" button of eclipse and it all works fine but when i use the ./recombile.bat and the ./reobfuscate.bat the ./robf folder only contains an empty "minecraft" folder but since many of my classes extend base minecraft classes i need them to be reobfuscated or i get "ClassNotFoundExceptions" (obvioulsy). My final question is: Do i have to copy the source files of my mod to a special location outside of the eclipse workspace? Or do i need to use a special structure for my packages? ./eclipse/Minecraft/modSrc (the new source folder added to the workspace) and within that folder i got my packages and class sources. Thanks in advance for every answer

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