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maxyme

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Everything posted by maxyme

  1. But I like my 128x items
  2. You can't add a way to lower the resolution of textures without lowering the resolution of everything?
  3. I'm using a hd texture pack (128x textures) and before anyone says it my computer is fully capable of playing with hd graphics. In 1.3.2 the framerate was fine and tick took up under 50% of the time taken to render a frame (using shift f3 for statistics). Since 1.4.0 liquids have lagged the tick rate horribly. Using a collection of mods which add 12 liquids in total the fps is around 20-40fps and tick uses 65% of the time to render a frame. Xycraft adds 16 more liquids (which wasn't installed in the previous statistics). Adding it and a hd liquids.png sheet drops fps down to 5-20 and the tick uses 80% of the time to render each frame. Which is how I concluded liquids cause the issue. Using Xycraft without a hd liquids.png gets the lag back to where it was before xycraft was installed. Xycraft pulls its liquids base textures from liquids.png which also contains the liquid capsules, buckets and such so it is impossible to make textures for those liquid containers without causing massive lag (on a good computer). If you are unaware, with hd textures liquids scale to the size of the sheet where they are usually pulled from. So if we make 128x textures for the buckets and cans for any mod, then the liquids are 128x as well. Although we cannot actually specify the texture for the liquid (the original texture is repeated until it is at the higher resolution). This has happened since 1.2.5 and above (i think, definitely in 1.3.2) and it was not a problem in 1.3.2. Looking deeper into the "lagometer"(shift f3 pie chart) using the number keys to dive deeper into each section reveals that inside of the tick, textures are taking up 97% and within that unspecified is taking up 99.98% of the time because most mods don't log liquid render fx (and those which do it doesn't seem to log properly). Just want to make sure that you guys know about this. A true fix would be great but temporarily I'd love simply a config option in forge which can (optionally) force the size of all the liquid textures to be the size specified. My specs: CPU i7 2600k @4.5ghz - GPU Radeon 6970 2gb. I'm giving minecraft 1.5gb of ram if it matters. Here is the ForgeModLoader-client-0.txt if you want it. In this session I made a world, lagged in the overworld, went to the end interestingly it didn't lag as much in the end, then made a new world and went to the nether which lagged as much as the overworld:
  4. its a 1.3.2 mod and it adds a block. Thus it needs to be serverside to work on a server. It doesn't say it doesn't work on smp (and in fact has to for singleplayer to work) so I see no reason why it wouldn't support dedicated servers.
  5. Risugamis Armor Stand crashes when starting up the server (although works fine clientside) and since its a modloader mod, im guessing thishas something to do with forge. Crash Report:
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