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momnop

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  1. Yup looks like those issues are one and the same. I guess I'll have to wait for that pull request to be accepted. Thanks a ton :P.
  2. Due to a change in Forge Build 1.12.2-14.23.1.2576 the visual rotation of my BlockState is incorrect when it contains a submodel. North and South both face North, and East and West both face South. The PropertyDirection itself does not change, only the visual representation of the block. (An example photo) In my BlockState's json file I have a submodel on line 31. This causes the issue, and whenever the submodel is removed the issue is no longer present (as in the right side of the above photo). After some troubleshooting I have found the line changed in ModelLoader.java in this forge commit to be the cause of my issue. I am not sure of how exactly to fix this issue which is why I am asking for help. If anyone has any clue how I can solve this issue I would be very grateful. P.S. - I have tested with other models (both custom and vanilla). The issue is in the fact I have a submodel, not the models themselves. - Zundrel
  3. Ended up using this: http://pastebin.com/8Fcg9XA4
  4. It was actually meant to be a visual representation of the blinds. Thanks for letting me know. http://puu.sh/sSXTT/09e8edba0d.png
  5. Hey . As some of you may know, 1.11 recently had an addition to the neighborChanged method in forge. The mod now tells you the position of the neighbor which changed. The issue is however, 1.10.2 doesn't have that. My current code relies on using that position to update the blinds around the blind you open or close: http://puu.sh/sSXmQ/2a5d92a89b.png. I've tinkered around for a few hours trying to do so without using that position, but it doesn't seem to work properly no matter what I try. It either just updates the ones around the blind you open or close (up, down, left, right, and none of the ones connecting to those), or just does nothing (doesn't even allow the one you open or close to open up). Here's my neighborChanged code from 1.11: http://pastebin.com/peRGQi7n If you guys have any clue how I can possibly adapt this code to 1.10.2 I'd be very grateful. I'm sure I'm probably just not thinking through this properly.
  6. Hello everyone. I'm trying to figure out how I can check if a block exists in any given distance above the player and if so, return a boolean displaying if one exists or not. If anybody could help that'd be great. Thanks!
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