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callmebackdraft

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  1. I was already doing that, yet there are over 180 mods in the pack so that is gonna take a while. I don't know if this is an option or not but maybe in one of the future builds of forge, build in a way to dump all registered fluids in the registry both server and client, seeing as I cannot find any way of checking it manually. I could see this working with a console command or something if this was an option then stuff like this would be easier to find and squash
  2. Hi guys, sorry for bumping an old thread. I am experiencing the exact same however, as OT stated the value present is variable. we have seen: - Iridium - Cobalt - Nickel updating Forge hasn't helped at any point in the matter, local games work fine but when connecting to our server it is giving issues. it is also not consistent, one time i am able to connect immediately the other i have to restart the client multiple times. I cant figure out which mod is causing this as it only references the Forge Fluid registry. it seems like there is a discrepancy between different launch instances of the client, which somehow causes the client/server to register the fluids differently. currently we are back on forge 1448 as this is the final stable build of Forge.
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