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Sub Mod For Millenaire 1.7.10 Not loading Correctly
Hi there, so I've been creating a Sub Mod for the mod Millenaire for a while now and one of the things I've created for my Sub is a set of Armour for my culture, so to get this into the game millenaire has it's own .txt that loads items into it's registry which it can then use to distribute the item's to millenaire villagers and shops so that the player can buy and sell them, the code that's used to load them is this For example to load the item "Stick" from vanilla minecraft it would look like this Now using this I've ported many of my custom objects into Millenaire e.g. my Polished wood block that looks like this. SO to port my Armour I followed the same theory so my pieces of armour looked like this Upon which millenaire tells me this error in it's log So I went back assuming there was an issue with the my naming of the objects, so I tried to just load one piece, so I put a ton of different variations in for the boots to see if I could get them to load. Still no luck. I can't work out what the issue is and I'm hoping with someone more knowledge of this could help me out and tell me why this won't work. Here are a few pieces that I think might be relevant to the problem from my Script. Firstly The ItemTeutonArmor.jar Secondly The ModItems.jar (GameRegistry) And lastly the en_US.lang file I am most definitely not an expert modder and am sure that it is something in the way I've written the Armour code but I've tried for weeks to try and make sense of it and am having to admit I don't have a clue what I'm doing here. Thank you to whoever tries to tackle this and I hope it makes sense!
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[1.7.10] Build error (InteliJ)
Okay well thanks for the help, I still don't understand what changed but I guess meh... Kind of curious as to what the error still is though, the one about the bootstrap class.
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[1.7.10] Build error (InteliJ)
Okay sorry about the long silence Was away for a while. I ran the --stacktrace command and the build became succsesful, this is what came up in the command window If you need any other pieces then let me know Cheers Xour
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[1.7.10] Build error (InteliJ)
Okay I'm going to explain again, please keep in mind that I have just barely started modding so a lot of the things you say mean nothing to me. So to build my mod here's what I do, remember I'm using InteliJ community edition 13. I go into InteliJ I go to help and then I search for the command Build A list of commands appears on the left side, note that none of them say stacktrace I double click the Build command, from the panel on the left The mod builds Usually that would be it but now it comes up with the error that I am currently seeing
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[1.7.10] Build error (InteliJ)
Not sure if this is important or not but this line shows up in the build.gradle as the referenced error line apply plugin: 'forge' Not sure what it's talking about though, I've not changed anything to do with my forge setup or anything in at all for that fact except some lines of code for my mod.
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[1.7.10] Build error (InteliJ)
Okay, so to run the build all I'm currently doing is running the build command, I have never needed to use anything to do with a stack trace, I simply launch the build command, it builds my mod and my mod appears as a .jar file in my build\libs folder. until recently running build worked normally however I now receive the error seen in my original post.
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[1.7.10] Build error (InteliJ)
Sorry I'm still unclear on how to do that, I can't find any stacktrace command apart from a Java menu which just contains settings and analyze stacktrace button that doesn't do anything.
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[1.7.10] Build error (InteliJ)
build.gradle
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[1.7.10] Build error (InteliJ)
Okay so I recently encountered a new error when I tried to build my mod, I've not had a problem with building before this time so I'm a bit confused by the error, here's a preview. I've run in "Debug" but that didn't reveal anything and when I run it in client mode I have no errors and everything works fine, it references to line 5092 column 3 but I'm unsure where that is, I'm also unsure how to run a stacktrace command or whether that will actually help. Any help with this problem would be appreciated. Cheers Xour
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Minecraft Load Custom Mod: Error.setTextureName(Ljava/lang/String;)
Cheers for the help guy's, been really good!
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Minecraft Load Custom Mod: Error.setTextureName(Ljava/lang/String;)
OK that makes sense. Now say I wanted to transfer Obfuscated files from a friend's mod back into a version that is readable by inteliJ, how would I go about that?
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Minecraft Load Custom Mod: Error.setTextureName(Ljava/lang/String;)
Ah that makes sense, got it working now, i'm going to go and kick myself in the head for not working that out, thanks for the help.
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Minecraft Load Custom Mod: Error.setTextureName(Ljava/lang/String;)
Hey Guys hoping to get some help with this error I have, I've created my own custom mod (called Teuton Materials for reference) I have no problem when I run the mod in InteliJ (where I built it) but when I build it using Project Structure -> Artifacts and then put into my MC mods folder and launch I get the following error. I can't find anything about this anywhere else and all the other similar bugs I found remain unanswered, can someone point me to a forum where this has been solved or try and help with this error. Cheers Xour21
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