ViceVersa
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Posts posted by ViceVersa
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so in the blockstates json files, a lot of them have number values such as
{"model": "tnt", "y": 90}
what exactly is "y": 90 referring to?
so in the blockstates json files, a lot of them have number values such as
{"model": "tnt", "y": 90}
what exactly is "y": 90 referring to?
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How exactly does uv mapping work
in Modder Support
Posted
i read this page here http://greyminecraftcoder.blogspot.com.au/2014/12/block-models-texturing-quads-faces.html
and i thought i understood how uv mapping worked. however on another one found here http://minecraft.gamepedia.com/Model
it says the the down uv mapping for a standing torch is from [7,13,9,15] to [7.6.9.8]. If the down face is right in the middle of the block, is only 2x2 pixels big, and the entire thing only stands 10 pixels high i dont understand where the numbers 13 and 15 fit into this at all. If im not mistaken the down face is the x and z coordinates right? How exactly is uv mapping measured i just dont understand. Heres the json file im referring to
File: torch.json
{
"ambientocclusion": false,
"textures": {
"particle": "#torch"
},
"elements": [
{ "from": [ 7, 0, 7 ],
"to": [ 9, 10, 9 ],
"shade": false,
"faces": {
"down": { "uv": [ 7, 13, 9, 15 ], "texture": "#torch" },
"up": { "uv": [ 7, 6, 9, 8 ], "texture": "#torch" }
}
},
{ "from": [ 7, 0, 0 ],
"to": [ 9, 16, 16 ],
"shade": false,
"faces": {
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
}
},
{ "from": [ 0, 0, 7 ],
"to": [ 16, 16, 9 ],
"shade": false,
"faces": {
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#torch" }
}
}
]
}