I am trying to completely remove the effect of cobwebs slowing down the player or any other entity. I had already looked into the Blocks class but none of the methods or fields helped there (i think). Maybe there is an easier mor straight forward way to prevent this, like canceling a certain event maybe?
So im not really trying to make a new entity, no. The entity class has this MoveEntity method (don't know exact name atm, not at home sry) that checks if the entity has the "isInWeb" property set, which is handled by the "setInWeb()" method, which is why i want to override that method.
So question still remains, is this override even possible so it effects every Entity without coremods?