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GUI Texture is Tiled when Stretched is Desired
So, I fixed that problem (however it is still tiled). What was happening was it would update the frame, add 1 to the frame number until it reached the frame cap, and then redraw the screen.
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GUI Texture is Tiled when Stretched is Desired
So, I tried that, and if you check my code (https://github.com/theMusicalGamer/skywardSwordMod.git), I have the "frame" variable print out whenever it draws the screen. For some reason, if you check my logs (which I'll post to the issue on my GitHub repository that I'm creating for this), it will jump from 0 to 164, which is what the frameCap is set for. Any reasons why it would do this?
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GUI Texture is Tiled when Stretched is Desired
Okay, let me see if I understand. I should make a texture that is a power of two (as you stated), with the desired aspect ratio of 16:9, and then use u and v to only draw the picture as a 16:9 picture?
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GUI Texture is Tiled when Stretched is Desired
I appreciate your help, however some companion mods for the mod that I am writing aren't being updated to 1.8 and there's not much I can do about that. As for how big I want the rectangle to be, I'd like it to fill the screen (it's at 16:9 aspect ratio).
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GUI Texture is Tiled when Stretched is Desired
So, now I understand what u and v are. I've changed to using the func_146110_a function because I read somewhere of a function called "drawTexturedModalRectWithCustomTextureSize". Obviously, that's not a valid function name, but I found the actual function. Not getting a tiled texture anymore. I've been playing around with the settings, but now it goes off the screen, or shows other things that aren't what is desired (just the one texture). I've updated the github repo with this new code.
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GUI Texture is Tiled when Stretched is Desired
I would like my GUI Texture to be stretched instead of tiled like it is in the picture linked below. https://drive.google.com/file/d/0BzAK31wMCRFrSTkxd3VKamJ6MEU/view The code is at https://github.com/theMusicalGamer/skywardSwordMod.git. Any help is appreciated!
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Game crashes when you load a world
Yeah, but I would say that there is no good and current tutorial for doing this or creating a dimension. Anyone have any suggestions/help?
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Game crashes when you load a world
bump
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Game crashes when you load a world
bump
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Game crashes when you load a world
I'm fine with having them all in one world. That was kinda my plan. What are your workarounds?
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Game crashes when you load a world
Are there any sufficient tutorials for this (1.7.10)?
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Game crashes when you load a world
I'm sure it does. I'm trying to make a dimension that auto generates a structure.
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Game crashes when you load a world
So what must it return?
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Game crashes when you load a world
My code is on GitHub. Here: https://github.com/theMusicalGamer/doctorWhoMod
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Game crashes when you load a world
Yeah. I just looked through my files again and I found the full log.
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