
AshIndigo
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735 lines Is your code all in one class??? Jesus
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Problem getting Forge to work(was working before ...)
AshIndigo replied to ShatteredHarmony's topic in Support & Bug Reports
Check your profile for forge first and make sure it is on an applicable forge version and if need be reinstall forge -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
Kind of late but I have some form of internet now so I'll just leave this here. First of all update to the latest forge otherwise this may not work at all. 1st step: Set your color somewhere using ItemArmor#setColor 2nd step: Override hasOverlay, hasColor, setColor, and getColor to remove the ArmorMaterial.LEATHER check which will let you supply your own stats. 3rd step: Override getArmorTexture but you have to supply a different texture based on the type string. (I wont be supplying direct code but if something is confusing let me know) -
1.7.10 isn't supported update to 1.10.2 then ask.
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[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
I managed to get it working while I didn't have internet so I'll just mark it as solved. -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
((ItemArmor) result.getItem()).setColor(result, 25555555); I completely forgot that existed. And for setColor I'm just setting the material to ItemArmor.ArmorMaterial.LEATHER for now. I'll override right now. -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
My IRecipe class also contains code for the recipes for other items which aren't relevant to the armor so I just posted the main part where the NBT is set. if (invCraft.getStackInSlot(0).getItem() == AlloycraftItems.alloy) { if (invCraft.getStackInSlot(1).getItem() == AlloycraftItems.alloy) { if (invCraft.getStackInSlot(2).getItem() == AlloycraftItems.alloy) { if (invCraft.getStackInSlot(3).getItem() == AlloycraftItems.alloy) { if (invCraft.getStackInSlot(5).getItem() == AlloycraftItems.alloy) { ItemStack alloy1 = invCraft.getStackInSlot(0); ItemStack alloy2 = invCraft.getStackInSlot(1); ItemStack alloy3 = invCraft.getStackInSlot(2); ItemStack alloy4 = invCraft.getStackInSlot(3); ItemStack alloy5 = invCraft.getStackInSlot(5); int prop1 = (int) Math.sqrt(alloy1.getTagCompound().getInteger("Strength") + alloy2.getTagCompound().getInteger("Strength") + alloy3.getTagCompound().getInteger("Strength") + alloy4.getTagCompound().getInteger("Strength") + alloy5.getTagCompound().getInteger("Strength")); int prop2 = (int) Math.sqrt(alloy1.getTagCompound().getInteger("Durability") + alloy2.getTagCompound().getInteger("Durability") + alloy3.getTagCompound().getInteger("Durability") + alloy4.getTagCompound().getInteger("Durability") + alloy5.getTagCompound().getInteger("Durability")); int prop3 = (int) Math.sqrt(alloy1.getTagCompound().getInteger("Enchantability") + alloy2.getTagCompound().getInteger("Enchantability") + alloy3.getTagCompound().getInteger("Enchantability") + alloy4.getTagCompound().getInteger("Enchantability") + alloy5.getTagCompound().getInteger("Enchantability")); result = new ItemStack(AlloycraftItems.alloyhelmet, 1); ((ItemArmor) result.getItem()).setColor(result, 25555555); result.setTagCompound(new NBTTagCompound()); result.getTagCompound().setInteger("Strength", prop1); result.getTagCompound().setInteger("Durability", prop2); result.getTagCompound().setInteger("Enchantability", prop3); ((ItemArmor) result.getItem()).setColor(result, new Color(result.getTagCompound().getInteger("Strength"), result.getTagCompound().getInteger("Durability"), result.getTagCompound().getInteger("Enchantability")).getRGB()); return result; } } } } } -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
I do have recipes in my IRecipe class which will set the tag for the three integers. -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
I'm probably missing something here but I've been calling setColor in onCreated. Should I b calling it on the client only? ((ItemArmor) stack.getItem()).setColor(stack, new Color(stack.getTagCompound().getInteger("Strength"), stack.getTagCompound().getInteger("Durability"), stack.getTagCompound().getInteger("Enchantability")).getRGB()); -
I had this issue to when trying to update forge to 1.10.2 and I was able to fix it by entering this command into my cmd prompt set JAVA_HOME="(put your jdk dir here)"
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item was not rendered, but texture was found by game
AshIndigo replied to sawthewhat's topic in Modder Support
Can you post your new code and json files? -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
Just learned that EnumChatFormatting doesnt exist anymore after trying to find it, it's now called TextFormatting. -
[Solved] [1.10.2] Can't color custom armor with ItemArmor#getColor
AshIndigo replied to AshIndigo's topic in Modder Support
I'm using ItemArmor#setColor in the onCreated method, and I just overrode hasColor and made it return true. But the armor stays the same with no color. Should I just be creating the display and color tag myself instead of using vanilla methods to do it? -
So I want to make custom dyeable armor i.e leather armor but whenever I try to set the color with Item#onCreated the armor stays white with seemingly no overlay. Here is my code package com.ashindigo.alloycraft.items; import java.awt.Color; import java.util.List; import com.ashindigo.alloycraft.AlloycraftMain; import com.ashindigo.utils.UtilsArmor; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; // TODO Add wearing color public class AlloyArmor extends ItemArmor { public AlloyArmor(String name, ArmorMaterial material, EntityEquipmentSlot type, String modid) { super(ItemArmor.ArmorMaterial.LEATHER, 0, type); setCreativeTab(AlloycraftMain.alloycrafttab); GameRegistry.register(this, new ResourceLocation(modid, name)); maxStackSize = 1; this.setUnlocalizedName(modid + "_" + name); } @Override public void onCreated(ItemStack stack, World world, EntityPlayer player) { // stack.getTagCompound().getInteger("Strength"), stack.getTagCompound().getInteger("Durability"), stack.getTagCompound().getInteger("Enchantability") ((ItemArmor) stack.getItem()).setColor(stack, new Color( stack.getTagCompound().getInteger("Strength"), stack.getTagCompound().getInteger("Durability"), stack.getTagCompound().getInteger("Enchantability")).getRGB()); if ( ((ItemArmor) stack.getItem()).hasOverlay(stack)) // Allow this for anything, not only cloth { int i = ((ItemArmor) stack.getItem()).getColor(stack); float f = (float)(i >> 16 & 255) / 255.0F; float f1 = (float)(i >> 8 & 255) / 255.0F; float f2 = (float)(i & 255) / 255.0F; System.out.println("Has Overlay!"); System.out.println(f); System.out.println(f1); System.out.println(f2); } System.out.println(this.getColor(stack)); if (stack.getTagCompound() == null) { stack.setTagCompound(new NBTTagCompound()); stack.getTagCompound().setInteger("Durability", 0); stack.getTagCompound().setInteger("Enchantability", 0); stack.getTagCompound().setInteger("Strength", 0); } } public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) { if (itemStack.getTagCompound() != null) { par3List.add("§4Strength: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Strength"))); par3List.add("§2Durability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Durability"))); par3List.add("§1Enchantability: §7" + Integer.toString(itemStack.getTagCompound().getInteger("Enchantability"))); } } @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { return "textures/models/armor/" + "leather_layer" + "_" + (armorType.getSlotIndex() == 2 ? "2" : "1") + ".png"; } /* @Override public boolean hasOverlay(ItemStack stack) { return true; } */ }
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Cant get color-able armor to color correctly
AshIndigo replied to AshIndigo's topic in Modder Support
Bump? I don't know if I need a custom renderer for this...