Everything posted by Yevi
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[1.7.10] Access transformer issue
If u need to call some field not one time and even not two times, its better just once change your _at config and not to clog code with reflection.
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[1.7.10] Access transformer issue
Duuuuude, thank u very much, it helps! Now my fields are public :3 I think people hate AT because they just dont know how to use it in the right way. Anyway, we'll see Thank you again
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[1.7.10] Access transformer issue
It will be private mode, so compatibility is the last thing i'm care about. What is the reason of haiting AT? I know, that i can use reflection, but i'm interesting in using AT.
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[1.7.10] Access transformer issue
We can hide entities on the server side by manipulation with trackedEntities and trackedEntitiesIDs.
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[1.7.10] Access transformer issue
I need to modify this field. Reflection is a bit expensive method, and i want to learn how to use access transformer in case of increasing my expirience. There is lack of information about AT, so i will be glad for help with this issue.
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[1.7.10] Access transformer issue
Hello guys. I have a problem with access transformer. I need to make a private field "Set trackedEntities = new HashSet();" public, so according to http://www.minecraftforge.net/wiki/Using_Access_Transformers i added to my gradle build file: jar { manifest { attributes 'FMLAT': 'test_at.cfg' } } and created test_at.cfg at src/main/resources/META-INF. After that i did gradle clean and gradle setupDecompWorckspace, but in IDE my field remained private. What have i done wrong? My test_at.cfg: #Test access tranformer config file # EntityTracker public net.minecraft.entity.EntityTracker field_72793_b # trackedEntities
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[1.7.10] Hiding entity from players.
Hi. I'm interesting in how to hide an entity from players on the server side? It means, that every player clients cant receive any information about this entity. Ideas?
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[1.7.10] Auto aim projectile
Hi guys. How to calculate all motions to make a projectile follow another entity? Any ideas?
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[1.7.10] Canceling player motion control.
Hi all. I need to handle on server side if player's motion was caused by client control keys and and if so - cancel it. Any ideas guys? Really need your help. P.S. I'm sorry for my bad english, its not my native language, but i hope that we can understand each other.
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