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BladianYT

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Everything posted by BladianYT

  1. My question is how does tabby chat: 1. How does TabbyChat make multiple tabs 2. How does it save the strings and add them to a specific tab Thanks for the help
  2. I'm just started coding Forge after a couple years of coding Bukkit, and I just can't seem to get to name an item. package com.bladianyt.basemod; import com.bladianyt.basemod.item.GenericItem; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid="basemod", name="Base", version="0.0.0") public class Base { // The instance of your mod that Forge uses. @Instance("Base") public static Base instance; // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="com.bladianyt.basemod.ClientProxy", serverSide="com.bladianyt.basemod.CommonProxy") public static CommonProxy proxy; public static Item item1; public static Item genericIngot; @EventHandler public void preInit(FMLPreInitializationEvent event) { item1 = new GenericItem(); genericIngot = new GenericItem().setMaxStackSize(16).setCreativeTab(CreativeTabs.tabMisc).setUnlocalizedName("genericIngot"); GameRegistry.registerItem(item1, "item1"); GameRegistry.registerItem(genericIngot, "genericIngot"); // Stub Method } @EventHandler public void load(FMLInitializationEvent event) { proxy.registerRenderers(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { // Stub Method } } item.genericItem.name=Generic Item item.genericIngot.name=Generic Ingot Any help? Probably an idiotic mistake but I just can't seem to find it. Also: package com.bladianyt.basemod; /** * Created by maxmigliorini on 28/10/15. */ public class ClientProxy extends CommonProxy{ @Override public void registerRenderers() { } } package com.bladianyt.basemod; /** * Created by maxmigliorini on 28/10/15. */ public class CommonProxy { // Client stuff public void registerRenderers() { // Nothing here as the server doesn't render graphics or entities! } } package com.bladianyt.basemod.item; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; /** * Created by maxmigliorini on 28/10/15. */ public class GenericItem extends Item { public GenericItem() { setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); setUnlocalizedName("genericItem"); } }

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