So this is a problem I have been dealing with since at least 1.5.2, if not sooner, and I'm hoping the community has matured enough to be able to help out with this now (couldn't back then).
Anyway, I have a custom TNT block, acid TNT, that functions perfectly, and has for a long time. However, when it is activated, instead of getting the primed render texture on top of the acid TNT block texture, it becomes a white cube, and only looks like it's animated if I'm moving in the world, otherwise it's static. Here's the example:
Here is all the relevant code:
BlockAcidTNT
EntityAcidTNTPrimed
RenderAcidTNTPrimed
Main mod file
ClientProxy
Most of the code is still the same on my repo, too, if you need to see anything else:
https://github.com/Malkierian/PlasmaCraft
So is there any way I can fix this, or am I going to have to remove the rendering and entity and just leave it as a block?