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Save & find coordinates of places in your world
Sorry to burst your bubble, but isn't that why MiniMap mods exist?
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Tile Ticks NBT Tag
Update: There still haven't been any significant negative effects. Will post another update if anything happens.
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Forge prevent auto world-backup when "missing items" are found?
Thanks Lex, can't believe I missed that!
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[1.7.10] game crashes when trying to play single player
Which version of Java are you using?
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We think your game has been modded .. (AGAIN)
Can that be a new posting rule? For crash logs, please title your post "Crash: error line"
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Forge prevent auto world-backup when "missing items" are found?
Hi, I recently updated one of the mods on my server. After doing /fml confirm with the "missing items" deal, to my dismay, it was automatically backing up the world without allowing me to say no. Is there a config option to bypass/prevent the auto-backup? Thanks!
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Tile Ticks NBT Tag
Update: After several days of running the server with TileTick saving completely disabled, I have noticed the following when the server restarts: Sand + other blocks that were falling [/i]do not finish falling Redstone circuits might get "stuck" or reset I haven't noticed anything wrong with other Tile Entities, so I think it's safe to say that the effect was minimal. I will provide another update if I find the source of the getPendingBlockUpdates() lag.
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Tile Ticks NBT Tag
I've disabled it and noticed no adverse effects...hopefully nothing happens!
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Tile Ticks NBT Tag
Hi, I've been having some problems with getPendingBlockUpdates() from the WorldServer class causing excessive lag on a modded Minecraft server. Profiling it simply says that the method itself is the source of lag, no specific mod is named. I was considering disabling the saving of "TileTicks" to world NBT files entirely (http://minecraft.gamepedia.com/Chunk_format#Tile_tick_format). Does anyone know if this would cause serious problems for tile entities, other than redstone being slightly out of sync on a modded server?
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