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  1. Is there a way to get server identifiable values when logging onto a server. I created a mod that I would like to have a config saved that tells the mod whether to activate or not when connecting to servers the user has visited in the past. This is a client side mod. My mod is StepUp. This mod changes the stepHeight to 1 to allow walking up 1 block height instead of having to jump it. A lot of servers have anti-hack tools that prevent fly hacking and unfortunately this mod gets hit with that. I want to make it so when the player deactivates the mod in the server they are playing on, it writes to the config that tells it to either be activated or not next time they join that specific server. Thank you for your time.

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