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Everything posted by ScottehBoeh
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My 1.8 is messed, 1.7 is fine [FORGE]
ScottehBoeh replied to Jamieeee's topic in Support & Bug Reports
No problem. can a Moderator please lock this topic. -
My 1.8 is messed, 1.7 is fine [FORGE]
ScottehBoeh replied to Jamieeee's topic in Support & Bug Reports
No problem. can a Moderator please lock this topic. -
My 1.8 is messed, 1.7 is fine [FORGE]
ScottehBoeh replied to Jamieeee's topic in Support & Bug Reports
I was going to say. Looks as if it was having a hard time running 1.7.10 class files. Glad you found a fix! -
My 1.8 is messed, 1.7 is fine [FORGE]
ScottehBoeh replied to Jamieeee's topic in Support & Bug Reports
I was going to say. Looks as if it was having a hard time running 1.7.10 class files. Glad you found a fix! -
Remember that mods run from the .zip or .jar file. Some mods that you download do not require you to extract them from the .zip file (Unless its a .zip file CARRYING a .zip file {which doesn't make sense}). But yeah, don't extract them, just paste them into your /mods folder as a .jar or .zip file.
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Remember that mods run from the .zip or .jar file. Some mods that you download do not require you to extract them from the .zip file (Unless its a .zip file CARRYING a .zip file {which doesn't make sense}). But yeah, don't extract them, just paste them into your /mods folder as a .jar or .zip file.
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Does Forge work with the latest version of Java?
ScottehBoeh replied to juan 2's topic in Support & Bug Reports
I think the best thing to do would be [glow=green,2,300]uninstall that version of forge[/glow] and[glow=green,2,300] install an earlier version[/glow], if possible. -
I suggest [glow=green,2,300]giving the download servers some time[/glow] to refresh. Maybe the Forge file servers are having troubles coping with high levels of traffic. This issue should be fixed after a while. If not, try re [glow=green,2,300]downloading the installer[/glow].
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Does Forge work with the latest version of Java?
ScottehBoeh replied to juan 2's topic in Support & Bug Reports
This issue could be that you're using the wrong version of Java 8: For example, here's a list of the most common java versions: Java 7 - 32 Bit Java 7 - 64 Bit Java 8 - 32 Bit Java 8 - 64 Bit Try uninstalling Java 8 (If its 32bit) and install Java 8 64 Bit. This might (not sure) but might be the issue that is causing Forge not to work for you. Another more possible solution: You've not installed the library files that come with the forge download. You may have wrongly installed Forge and might be required to reinstall forge completely. I noticed that your log file includes: [embed=425,349]Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/logging/log4j/Level[/embed] Could this be that your forge installation is not able to locate required library files? -
[1.7.10] MultiCraft Library error Help!!!
ScottehBoeh replied to OstojaTheGamer's topic in Support & Bug Reports
I would suggest installing the server in a completely new folder, applying mods and running everything on your own computer, before then moving the files to your FTP. This means that you're certified that you've moved all of the required files/folders. What to do: Reinstall your forge server, add the required mods, etc. Then move to your FTP -
I've got a "Supply Crate" block set up using a tile entity to display a more realistic model: I'm trying to get it to drop one of 3 (randomly) custom items when it's broken, However when breaking the block, none of the items that I set to drop actually drop. Nothing drops at all. Here's the code for my block: All help is welcome! Thanks, forums!
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My Custom GUI buttons seem to spam when they are clicked, as if its spaming because I've not added some sort of "End click" event. Any ideas to why this button is spamming when clicked? Is there an event that I've not nerfed or set to happen once?
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Willing to pay $100 to all Modders who join my new WW2 Project
ScottehBoeh replied to ScottehBoeh's topic in Servers
Just to get things done over a period of time. We're wanting to get everything done within a Month. Seeing as most things are done already (We'll most likely be using a HEAVILY modified version of Flansmod as a core start) -
Willing to pay $100 to all Modders who join my new WW2 Project
ScottehBoeh posted a topic in Servers
http://eu.mcdecimation.net/HAGWAR_Logo.png[/img] My name is Scott and I'm working fulltime on creating one of Minecraft most advanced FPS-based Mods/Networks. We're working to create a World War 2 Network that consists of: a full in-game (gui-based) player management system using an SQL Database (For managing preferred team, friends list, invitations, achievements, medals etc.) a fully working Capture Point TDM Gamemode that rotates around the players ranking, achievements, team info etc. I am willing to pay: $100 to each advanced Modder that is willing to join our Development Team We already have: a Partnership with Beastnode.com (1 EU Ubuntu Box hosting MySQL, Apache2, PhP, Teamspeak, Java) Graphics/Artist Designer Logos, Brandings and Overall Planout I can be contacted via skype: scazzum1 -
I'm working on a new feature for my Mod that keeps count of Player and Zombie kills. When the player dies, it'll reset the count. Any idea what methods are needed? I already have: public Integer playerKills = 0; public Integer zombieKills = 0; public Integer minutesLived = 0; and I'm trying to have those values go up when the player kills a Zombie. Thanks!
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I've created a new GUI called "GuiDecimationIngame" that overwrites the players inventory GUI (so I can add my own containers). I've made the gui and this is what I have so far: I'm wanting to print out the players inventory GUI (interactive) so that the player still has access to his/her items, hotbar and crafting table. Any ideas on what code I can add to my "GuiDecimationIngame" Gui to add the players inventory?
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I'm finishing off my last bit of code for my menu: Showing the player. I have a fake player entity set up that rotates very slowly, currently without armour: setPlayerArmor is my guess on where the armour must be put for it to actually show up on the guy. Any idea how I can change the code to give the fake player entity GOLD armour?