Everything posted by JRE8
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The problem at the container transfer from the server to the client
Engaged in debugging found a loophole, method addCraftingToCrafters, Container class transmits data .
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The problem at the container transfer from the server to the client
I would just find out when the container is sent , and then I will send the package with the correct data .
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The problem at the container transfer from the server to the client
Everything works well tolerated stacks , I threw 10 stacks of 64 , and took them safely , though the client had information that there -130
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The problem at the container transfer from the server to the client
How to do it if the sending server container tightly written EntityPlayerMP, and catch the event transmission I do not know how.
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The problem at the container transfer from the server to the client
Hi guys , I'm writing network modification , I have a problem , there is a container with a slot into which you can lay down > 64 pieces , in a single all normally passes , but when you come to the server and put slot > 255 sign is negative , I thought , then saw pattern , went to read the code and saw that the recording and receiving slots on the server comes to the size of one byte , and I need four bytes , help solve the problem .
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[1.7.10]TileEntitySpecialRenderer Transparent Sides.
many thanks .
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[1.7.10]TileEntitySpecialRenderer Transparent Sides.
Who can tell what is the problem ?
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[1.7.10]TileEntitySpecialRenderer Transparent Sides.
Thanks for the answer , I found a solution had to fulfill GL11.glDisable (GL11.GL_CULL_FACE);
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[1.7.10]TileEntitySpecialRenderer Transparent Sides.
Hi, I'm writing mod began studying Tessellator, all I want , but there is one catch , here's a video , please help Sorry for the bad english . I do not know where to go . https://www.youtube.com/watch?v=3oseyxqsFik
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