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prock51

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Everything posted by prock51

  1. Thanks! I got it to work!
  2. That's GL11.glBegin(GL11.GL_QUADS), right?
  3. I was messing around with a tutorial on WorldRenderer and it used some changed method names, but I managed to find the changes, but I couldn't for one. What is startDrawingQuads() changed to? Thanks .
  4. I am currently making a block that allows you to put an item in it (by right clicking with it). I'm able to get the item, which is easy, but how do I actually start drawing the 3D model of the item into the block (it is going to be inside a glass case)? If you seen Tinkers' Construct's crafting station, it is sort of like that. I would guess you would use tessellator, but a lot of tutorials are either outdated or extremely confusing.
  5. You could search around for creating containers with multiple slots, and then create a crafting matrix with a result, but as for direct tutorials, I have no idea.
  6. Where are you setting the damage? Damage the entity in onImpact. For example, look at the EntitySnowball class. That should give you a rough idea.
  7. Entities have a task to automatically look at other entities. Look at say the zombie class. this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); Change EntityPlayer.class to the class of your custom villager. That should do it. No need for setting the pitch and yaw manually.
  8. World#isRemote is false on the server and true on the client. Oh lol. Said it backwards . But getting rid of !world.isRemote, should fix it.
  9. You're checking for client-side at else if ((!world.isRemote) && (nbtTagCompound.hasKey("bound")) && (nbtTagCompound.getBoolean("bound"))) , but changing dimension is server-side. Remove the !world.isRemote. That should fix it
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