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Dark Fury45

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  1. I see. If I had been told that I would have understood. Thank you for answering that, I'll accept this. A shame I lost my project, but I can take the loss knowing this.
  2. I have a spawn egg that's titled "Spawn Royal" Attempting to use it gives me blindness and permanently ruins my worlds (thankfully all of them have been test worlds) It doesn't show up in NEI either when I look at the spawn eggs, it's only found under Miscellaneous in the creative menu. In the menu, the egg can be found between Spawn Pixie (biomes o' plenty) and enderminy (ender zoo), indicating its possibly from one of these two mods. Any idea what mod this is supposed to be from? Here's the crash report in the event it can help solve this little mystery. https://gist.github.com/anonymous/88b8c657fca73b83a90ff4f7d9f6ab94 Sorry if this isn't the right place, but I want to make sure I'm not missing content.
  3. I'm not entirely sure why, but attempting to access the brew kettle from Growthcraft community edition causes my game to crash. I have no idea where to begin looking, so reckon I could get some help? Can't have a proper mod pack without ale after all. crash report: (sorry if the link doesn't work) https://gist.github.com/anonymous/91137cf4e0f4565414e284b82f811040
  4. Heh, funny. ConflictHelper was supposed to help by notifying of conflicting IDs so your game isn't broken. Instead, it breaks my game. Had to ship to uni, I'll test it when I get home tonight. Thank you very much.
  5. Thank you, here's the log. https://gist.github.com/anonymous/9581d1053a44d638fda533cc5979d1dc
  6. I've never had to upload a FML log before. I presume it's under instance > logs > fml-client-latest? If so, then the file exceeds the maximum character length for me to post. If not, then where should I look?
  7. Done and done. Just hope this get fixed. Sorry for the inconvenience.
  8. I just double checked and torches burn was set to true. I set that back to false, launched, and tested. The torches still burned. I checked the file again and it was set to true again (yes, I saved the file). After doing some digging, I found something was causing the settings to be forcibly reset. I reinstalled the mod, adjusted the config and now the torches no longer burn down houses. Sorry for the inconvenience.
  9. I've disabled that function already, yet torches still burn away flammable material.
  10. I enjoy enviromine, the concept of thirst, sanity, heat and air quality added to survival is nice. What isn't nice is torches that burn the house away. I've been looking through the configs and I can't find anyway to disable them, or remove them from the game. If anyone can help me out with this one, it would be appreciated. Otherwise, I'm gonna have to get rid of the mod.

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