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Darkmainiac

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  1. Thanks all! I sorted it out by using the PlayerDropsEvent and PlayerRespawns event with a boolean that triggers if the player had the item.
  2. I have an item that is intended to stay with the player upon death. Because of the way Minecraft handles the "keepInventory" gamerule by calling a "dropAllItems" method if the gamerule is false, I can't figure out how to stop a specific item from being dropped. What is the best way to do it?
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