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Rumpelstiltskin

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  1. TYVM for doing that Choonster. I'm sure I'd still be trying to configure the dev env.
  2. Maybe. There are probably lots of other things I could do. What I would like to do is use your mod to rotate the hosting player in my LAN game setup. What I am trying to avoid is setting up JDK and gradle, env vars, an IDE, learning my way around, fumbling to a working compile, etc etc etc. I have no doubt that someone has already done that and could share the compiled mod with me. That is what I am asking.
  3. Yes, I know that I could utilize the dedicated server setting for idletimeout. The problem resides in the fact that ONLY 2 computers are available and we BOTH wish to play hence the LAN game setup. You suggest that I setup the SDK and IDE to compile your mod. I could probably accomplish that. However, I was hoping that someone more familiar with doing such a thing would lend a hand. I am confident that every other poster in this thread would be able to run circles around my abilities and could probably compile TestMod3 in their sleep. What I am asking is, would someone be willing to compile that mod for me? Please?
  4. I am interested in obtaining a compiled version of Choonster's TestMod3 mod or a reliable way to adjust the idletimeout in a LAN game setup. I'd attempt to compile the mod myself (if the license allowed for that) but I haven't the foggiest notion of what that requires. Specifically, I am desperately in need of the Anti-AFK block. My LAN game setup frequently experiences the hosting player to be AFK and with 1.8.9 the idletimeout has made playing frustrating with numerous disconnects/LAN server closures. Any suggestions to alleviate my poorly described dilemma would be greatly appreciated.

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