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KlemIcky

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  1. Hi i'm making a mod currently and when i try to start the minecraft client, with MCP, it gives me a error [10:25:45] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:660]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\box19\Desktop\MOD1.8\eclipse\.\crash-reports\crash-2016-02-18_10.25.45-client.txt Java HotSpot 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release Main Code: package com.example.examplemod; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod(modid = "tutorial", name = "Tutorial Mod", version = "1.0.0") public class ExampleMod { public static final String MODID = "testmod"; public static final String NAME = "Test Mod"; public static final String VERSION = "1.0.0"; @Instance(value = ExampleMod.MODID) //Tell Forge what instance to use. public static ExampleMod instance; @SidedProxy public static Item myFirstItem; @EventHandler public void preInit(FMLPreInitializationEvent event) { } @EventHandler public void init(FMLInitializationEvent e) { GameRegistry.registerItem(myFirstItem, "myFirstItem"); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } MyItem Code: package com.example.examplemod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class MyItem extends Item { public MyItem() { super(); setUnlocalizedName("FirstItem"); setCreativeTab(CreativeTabs.tabRedstone); setMaxStackSize(500); } } CommonProxy Code: package com.example.examplemod.proxy; public class CommonProxy { // Client stuff public void registerRenderers() { // Nothing here as the server doesn't render graphics! } } ClientProxy Code: package com.example.examplemod.proxy; public class ClientProxy { public void registerRenderers() { } } ________________________________________ Hope You Can Help
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