Hi i'm making a mod currently and when i try to start the minecraft client, with MCP, it gives me a error
[10:25:45] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:660]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\box19\Desktop\MOD1.8\eclipse\.\crash-reports\crash-2016-02-18_10.25.45-client.txt
Java HotSpot 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Main Code:
package com.example.examplemod;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
@Mod(modid = "tutorial", name = "Tutorial Mod", version = "1.0.0")
public class ExampleMod
{
public static final String MODID = "testmod";
public static final String NAME = "Test Mod";
public static final String VERSION = "1.0.0";
@Instance(value = ExampleMod.MODID) //Tell Forge what instance to use.
public static ExampleMod instance;
@SidedProxy
public static Item myFirstItem;
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
}
@EventHandler
public void init(FMLInitializationEvent e) {
GameRegistry.registerItem(myFirstItem, "myFirstItem");
}
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
}
MyItem Code:
package com.example.examplemod;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
public class MyItem extends Item
{
public MyItem()
{
super();
setUnlocalizedName("FirstItem");
setCreativeTab(CreativeTabs.tabRedstone);
setMaxStackSize(500);
}
}
CommonProxy Code:
package com.example.examplemod.proxy;
public class CommonProxy {
// Client stuff
public void registerRenderers()
{
// Nothing here as the server doesn't render graphics!
}
}
ClientProxy Code:
package com.example.examplemod.proxy;
public class ClientProxy {
public void registerRenderers()
{
}
}
________________________________________
Hope You Can Help