Everything posted by Norzeteus
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[1.11] How to add stepsound to a custom ladder
Hi modders! I have created a new ladder to my mod ,works, but I cant`t find any reference in forge-src where the ladder get`s it`s sound from. Any help please?
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[1.10.2] Troubles with custom slabs
Ok, now I did this Blockstates:HalfSlab { "variants": { "half=bottom,variant=false": { "model": "spaceextended:half_vitallium_slab" }, "half=top,variant=false": { "model": "spaceextended:upper_vitallium_slab" }, "half=bottom,variant=true": { "model": "spaceextended:half_vitallium_slab" }, "half=top,variant=true": { "model": "spaceextended:upper_vitallium_slab" } } } I got another error, Console output:
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[1.10.2] Troubles with custom slabs
Hi mates! As you should know, I`m a newby at modding and I`m retired , now I`m a little overhelmed with learning java.... I found an interesting contribution from localtoast and followed as I could, but it is written for MCvers.1.8. and to create slabs seems to be difficult for a newcomer. Now I have reached a point where I do not get any further... When I start my code, slabs work partially, that means, I can place it to the bottom and to a side of a wall (top and bottom), only "double" won`t work and game crashes. Would anybody please so kind and explain me exactly what is going wrong and what must be done...? Thanks in advance, Norzeteus Console output: BlockSlab: BlockHalfSlab: BlockDoubleSlab: BlockItem: Block reg: Client Proxy: Blockstates:HalfSlab { "variants": { "half=bottom,variant=false": { "model": "spaceextended:half_vitallium_slab" }, "half=top,variant=false": { "model": "spaceextended:upper_vitallium_slab" } } } Blockstates:DoubleSlab { "variants": { "variant=false": { "model": "spaceextended:vitallium" }, "variant=true": { "model": "spaceextended:vitallium" } } } Models:HalfSlab { "parent": "block/half_slab", "textures": { "bottom": "spaceextended:blocks/vitallium", "top": "spaceextended:blocks/vitallium", "side": "spaceextended:blocks/vitallium" } } Models:UpperSlab { "parent": "block/upper_slab", "textures": { "bottom": "spaceextended:blocks/vitallium", "top": "spaceextended:blocks/vitallium", "side": "spaceextended:blocks/vitallium" } }
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[1.10.2][SOLVED] Custom mobsound would`t work
...when I started my eclipse new, it works now, seemed there was an eclipsebug... thx you anyway
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[1.10.2][SOLVED] Custom mobsound would`t work
Hi mates! I´m a newby at coding forge and now I have a problem with my custom mobsound I wanted to add. When I start in eclipse, it doesn`t crash, but console output shows "my ogg.file doesn`t exist.." and I couldn`t figure out, where the problem could be. my soundEventClass: my EntityMob: paths: sounds: \src\main\resources\assets\spaceextended\sounds\mobbeetle\mobbeetle_death.ogg sounds.json:\src\main\resources\assets\spaceextended\sounds.json { "mobbeetle.death":{ "category":"master","sounds": [{"name": "spaceextended:mobbeetle/mobbeetle_death"}]} } console output: I registered in CommonProxy: Thanks for your understanding and thanks for your help in advance, Norzeteus
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[1.10][SOLVED]Problems with entity render
@Bektor Hello again! After correcting my classes as you told me and changing the boundingbox of my mob( I think it was too small), it works now fine! Thanks alot, I´m so glad after several days unsuccsessful searching for solutions, that this problem got solved..... Norzeteus
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[1.10][SOLVED]Problems with entity render
Hi mates! At first, I`m a little confused about your different opinions... The next , I want let you to know, that I'm over 60 years old and I started to learn java about 2 months ago and you can imagine, that my brain i`snt so "elastic" to understand these new things and I'm a little overwhelmed with this stuff at the moment.... Would anyone be so kind and explain me exactly what and how to do next to get my mob working on servers...?(example) I read the instructions from GreyGhost but I don`t understand how I should put my mobclasses to a server-side-only proxy(?) and they should not be in the main class... Thanks for your understanding and thanks for your help in advance, Norzeteus
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[1.10][SOLVED]Problems with entity render
@Bektor Hello! I´ve done what you told me, but my servercrash shows the same error as before... I removed the render method from the mainclass and added it to the ClientProxy and added sideOnly to the class RenderBeetle.... (an other question: how can I highlight my code as you did for easier reading?) Thanks for your support crashlog: Mainclass: Renderclass: ClientProxy:
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[1.10][SOLVED]Problems with entity render
Hi mates! I´m a newby at coding forge and now I have a problem with my mobentity "Beetle". It works fine on client side but when i gradlew and use it on my server it crashes. I recognize, that there is a problem with registring the entity render but I can`t figure out what the correct syntax should be, to add to the ClientProxy.I didn`t add the clientproxy here, because I tried around, searching the foren, but could not find any relevant results.... Pls would anyone so kind and give me an example how to write this... Thanks for your help in advance, Norzeteus Servercrashlog: Mainclass: Renderclass: Mobentity: EntityBeetleclass:
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Custom mob can´t get Spawnegg name
OMG, what a fool I am.... I didn`t add the modid in front of the name.... noobish... Thanks a lot, now it works!
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Custom mob can´t get Spawnegg name
It shows me Spawn.entity.spaceextended.Beetle.name , so as I did not set the name in langfolder. There I wrote entity.Beetle.name=Beetle (spaceextended=MODID)
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Custom mob can´t get Spawnegg name
@larsgerrits I´m a little confused as you said "What is the Item name ingame?". The spawnegg shows up in the inventory by itself, only the name doesn`t show up correct. I thought it should take its name from EntityRegistry.registerModEntity(entityClass,"Beetle",.....?
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Custom mob can´t get Spawnegg name
Hello mates! I´m a newby to forge coding and I want to ask for help: I created a custom mob and all is working perfekt, only I can´t get the name of the spawnegg ingame correct and I can`t figure out why.... Here`s the Entityclass: the Renderclass; Registry in Preinit: and this I put in langfolder: entity.Beetle.name=Beetle The smiley was created by the site =8 (works ingame for spawnegg color)..... Thank you in advance for your help, Norzeteus
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Too many monsters spawn at once, how to reduce? (mc vers. 1.10) pls help!
@jeffryfisher Thanks for response, but, as I said a noob I am, I have 0 plan what and where to do this..... ;(
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Too many monsters spawn at once, how to reduce? (mc vers. 1.10) pls help!
Hello mates! I`m a newby at modding and I need some help please. I created a new biome and it works as I imagined it. My problem comes up with spawning some guardians, sometimes are less as I want but sometimes when I change to another place, there spawn a lot of them, too many at once (watch my screenshot). I surched the foren about this theme but couldn`t find any relevant results. Could anybody tell me, how to fix this problem pls? (whit detailed description that i could understand.... ) My basic biomes code: My biome code: Thanks for the help in advance, Norzeteus
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Custom Glass_Block won`t connect to its Glass_panes
Thanks mate, this helped. I only had to set "isFullCube" to true and now it works...
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Custom Glass_Block won`t connect to its Glass_panes
Hi mates! At first, I`ll tell you, that I`m a newby at forgemodding..... I created a custom glass_block, it works fine. I also created some glass_panes to it, they work fine, connect together and with all other blocks and glassblocks and glasspanes. My problem now is, that this glasspanes won`t connect to "its" glassblock and I couldn`t figure out why. Code Glassblock Code Glasspanes Pls help,thank you in advance Norzeteus
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Graphical x-ray background using forge 1.8.9 with my resourcepack
Ok, I´ll understand this, But why does it WORK in Vanilla (also without Optifine,it´s be used for CTM textures) and forge makes glitches?
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Graphical x-ray background using forge 1.8.9 with my resourcepack
Hello mates! I don`t know, if I'm right here. I created a Space-resourcepack with some 3D objects a while ago and it works fine with Optifine. So now I wanted to extend this pack,making some mods to add some blocks and stuff etc. But when I`ll use my pack with forge, the 3D objects get x-ray background (I retextured stairs for this models).Ok,it will be cullface,but why does it work in Vanilla and makes x-ray in forge? Does somebody know,how to fix this problem? I add some images, one in Vanilla and one with forge
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