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jmylifecolor

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  1. ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ * Do you need players to have ADDITIONAL inventory (on top of vanilla's), meaning they have their normal one (9x "hotbar" + 27x "inventory" +4x "armour") + yours (additional 9 slots)? -- i need only 9 hotbar, 4x'armor' slot. * Do you want (as looking at screen you posted) to LOCK other slots (make 27 of them unusable) and leave only those 9x "hotbar" + 4x "armour"? -- yeah. i need other 27 slot remove. i only need 9 hotbar slot. * Or maybe you don't want any new inventory, and you just want to make different display that shows hotbar slots and armour slots from standard player's inventory? --yeah! If possible, I want to use standard inventory. I don't care all way. Just, I want to make like a my post photo Thank you so much. for your answers
  2. Hi. I can't english very well. sorry my english write skill.. T__T I want to my 'custom player class' make new inventory. so I try copying my 'Inventory Player Class' to create my Custom class but It can't write code that is detail. I want to Results Photo. Please Give me Tutorial , advice T__T
  3. Oh, Thanks! I want to get the tick per second for object (example) I want to make die after 30 seconds. (poison effect) Do you know how?
  4. public class DeadNPC extends EntityZombie { public DeadNPC(World par1World) { super(par1World); } @Override public void onEntityUpdate() { System.out.println("Update Test"); } Sorry. i can't english very well. When Called function "OnEntityUpdate" Animaation Problem In my custom zombie class. <- Problem video
  5. Oh! Good Answer. This was perfectly understood. Thanks bro. solve as next: //param is Server World. EntityZombie zombie = new EntityZombie( MinecraftServer.getServer().getEntityWorld()); //First server MinecraftServer.getServer().getEntityWorld().spawnEntityInWorld(zombie); //Last Client Create. e.entityPlayer.getEntityWorld().spawnEntityInWorld(zombie);
  6. @SubscribeEvent//오른쪽 클릭했을때 이벤트 public void onEntityRightClicked(EntityInteractEvent e) { EntityCow dead; if (e.target instanceof EntityPig) { EntityPig pig = (EntityPig) e.target; double x = pig.posX; double y = pig.posY; double z = pig.posZ; dead = new EntityCow(e.target.worldObj); dead.copyLocationAndAnglesFrom(pig); // dead.setPosition(x,y,z); System.out.println(dead.getCommandSenderName() + dead.posX + ","+ dead.posY + "," + dead.posZ); pig.setDead(); } } why not working my code..? pig delete working. buy, not create cow entity..
  7. ////////Getting All Player ////////////// ArrayList<EntityPlayerMP> AllPlayer = new ArrayList<EntityPlayerMP>(); ListIterator itl; for(int i = 0; i<MinecraftServer.getServer().worldServers.length; i++) { itl = MinecraftServer.getServer().worldServers[i].playerEntities.listIterator(); while(itl.hasNext()) AllPlayer.add((EntityPlayerMP)itl.next()); } ////////////////////////////////////////// //// IgameInfo.Player is Custom EntityPlayerMP Array List. /////// IGameInfo.Player.clear(); // Cleary for(int i=0; i<AllPlayer.size(); i++) { //↓This code Error.. CustomPlayer player = new CustomPlayer(MinecraftServer.getServer().worldServers[i], AllPlayer.get(i).getGameProfile()); IGameInfo.Player.add(player); } CustomPlayer Code. public class CustomPlayer extends EntityPlayerMP { public enum JOB { Detective,JoblessPerson,Police,Cleaner,Army,Programmer,secretary } //직업을 설정한다. public JOB job; // 살인마인지 아닌지를 체크한다. public boolean isKiller; public CustomPlayer(WorldServer world, GameProfile name) { super(FMLCommonHandler.instance().getMinecraftServerInstance(), world, name, new ItemInWorldManager(world)); } } Error message at IGame.Command.IGameStart.SetIGamePlayerList(IGameStart.java:103) ~[iGameStart.class:?] at IGame.Command.IGameStart.processCommand(IGameStart.java:124) ~[iGameStart.class:?] at net.minecraft.command.CommandHandler.executeCommand(CommandHandler.java:96) [CommandHandler.class:?] at net.minecraft.network.NetHandlerPlayServer.handleSlashCommand(NetHandlerPlayServer.java:788) [NetHandlerPlayServer.class:?] at net.minecraft.network.NetHandlerPlayServer.processChatMessage(NetHandlerPlayServer.java:764) [NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C01PacketChatMessage.processPacket(C01PacketChatMessage.java:47) [C01PacketChatMessage.class:?] at net.minecraft.network.play.client.C01PacketChatMessage.processPacket(C01PacketChatMessage.java:68) [C01PacketChatMessage.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241) [NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) [integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?] sorry i can't english very well.. This code working 3 or less player... but, If my server players 4 or more player than print error message what problem.. ?
  8. Oh, Thanks Your Answer. I can't english very well.. sorry I tried my custom class extends EntityPlayerMP. But that is the problem then. I don't know. public CustomPlayer(MinecraftServer server WorldServer problem_1, GameProfile uuid, ItemInWorldManager problem_2) i don't know input problem_1, problme_2...
  9. I can make Custom EntityPlayerMP? Please Help me..
  10. MyCode: @SubscribeEvent public void onEntityRightClicked(EntityInteractEvent e) { if (e.target instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)e.target; e.entityPlayer.addChatMessage(new ChatComponentText(player.getDisplayName() +"을 선택했습니다.")); InventoryPlayer inv = player.inventory; e.entityPlayer.displayGUIChest(inv); } } I Want to Read-Only InventoryPlayer.. How to?
  11. oh, thanks. The best answer I wanted.

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